30 lines
711 B
C#
30 lines
711 B
C#
using UnityEngine;
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using System.Collections;
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public class Swapper1 : MonoBehaviour
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{
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public GameObject[] character;
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public int index;
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public Texture btn_tex;
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void Awake()
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{
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foreach (GameObject c in character)
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{
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c.SetActive(false);
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}
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character[0].SetActive(true);
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}
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void OnGUI()
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{
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if (GUI.Button(new Rect(Screen.width - 70,0, 70, 70), btn_tex))
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{
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character[index].SetActive(false);
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index++;
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index %= character.Length;
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character[index].SetActive(true);
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}
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}
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}
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