Degulleo3D/Assets/JAY/Scripts/AnimatorEventRelay.cs

21 lines
430 B
C#

using UnityEngine;
public class AnimatorEventRelay : MonoBehaviour
{
private PlayerController _playerController;
private void Awake()
{
_playerController = GetComponentInParent<PlayerController>();
}
public void SetAttackComboTrue()
{
_playerController?.SetAttackComboTrue();
}
public void SetAttackComboFalse()
{
_playerController?.SetAttackComboFalse();
}
}