Degulleo3D/Assets/LYM/Scripts/ClearPanelController.cs

48 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.UI;
public class ClearPanelController : MonoBehaviour
{
[SerializeField] private CanvasGroup clearPanel;
[SerializeField] private Image clearPanelArmImage;
[SerializeField] private Image clearTextImage;
private Image _clearPanelBGImage;
private void Start()
{
_clearPanelBGImage = GetComponent<Image>();
Init();
}
private void Init()
{
_clearPanelBGImage.DOFade(0, 0);
clearTextImage.rectTransform.localScale = Vector3.zero;
clearTextImage.DOFade(0, 0);
clearPanel.DOFade(0, 0);
StartCoroutine(ClearAnimationCoroutine());
}
private IEnumerator ClearAnimationCoroutine()
{
_clearPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() =>
{
clearPanel.DOFade(1, 0.5f).OnComplete(() =>
{
clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() =>
{
clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f);
}));
clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
clearTextImage.DOFade(1, 0.5f);
});
});
yield return null;
}
}