48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using UnityEngine.UI;
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public class ClearPanelController : MonoBehaviour
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{
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[SerializeField] private CanvasGroup clearPanel;
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[SerializeField] private Image clearPanelArmImage;
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[SerializeField] private Image clearTextImage;
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private Image _clearPanelBGImage;
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private void Start()
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{
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_clearPanelBGImage = GetComponent<Image>();
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Init();
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}
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private void Init()
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{
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_clearPanelBGImage.DOFade(0, 0);
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clearTextImage.rectTransform.localScale = Vector3.zero;
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clearTextImage.DOFade(0, 0);
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clearPanel.DOFade(0, 0);
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StartCoroutine(ClearAnimationCoroutine());
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}
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private IEnumerator ClearAnimationCoroutine()
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{
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_clearPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() =>
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{
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clearPanel.DOFade(1, 0.5f).OnComplete(() =>
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{
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clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() =>
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{
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clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f);
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}));
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clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
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clearTextImage.DOFade(1, 0.5f);
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});
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});
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yield return null;
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}
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} |