Degulleo3D/Assets/LYM/Scripts/FailedPanelController.cs

46 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class FailedPanelController : MonoBehaviour
{
[SerializeField] private CanvasGroup failedPanel;
[SerializeField] private Image failedPanelArmImage;
[SerializeField] private Image failedTextImage;
private Image _failedPanelBGImage;
private void Start()
{
_failedPanelBGImage = GetComponent<Image>();
Init();
}
private void Init()
{
_failedPanelBGImage.DOFade(0, 0);
failedTextImage.DOFade(0, 0);
failedTextImage.rectTransform.DOScale(0, 0);
failedPanel.DOFade(0, 0);
StartCoroutine(FailedAnimationCoroutine());
}
private IEnumerator FailedAnimationCoroutine()
{
_failedPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() =>
{
failedPanel.DOFade(1, 0.5f).OnComplete(() =>
{
failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() =>
{
failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f);
}));
failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
failedTextImage.DOFade(1, 0.5f);
});
});
yield return null;
}
}