Degulleo3D/Assets/LIN/Scripts/Tutorial/TutorialPlayerController.cs

40 lines
975 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
public class TutorialPlayerController : MonoBehaviour
{
public GameObject tutorialPlayer;
// public Transform tutorialPlayerTransform;
//
// private Vector3 targetPosition = new Vector3(6.12f,0f,-2.43f);
private GameObject tutorialPlayerObject;
public void Show()
{
tutorialPlayerObject = Instantiate(tutorialPlayer);
tutorialPlayerObject.SetActive(true);
}
public void Hide()
{
Destroy(tutorialPlayerObject);
}
// public void ForceMovement()
// {
// tutorialPlayerObject = Instantiate(tutorialPlayer);
// tutorialPlayer.SetActive(true);
//
// // tutorialPlayerObject.transform.position = targetPosition;
// // Debug.Log("rigidBody found force movement completed");
//
// }
}