Degulleo3D/Assets/Scripts/Common/GameManager.cs
2025-05-09 14:54:01 +09:00

100 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public partial class GameManager : Singleton<GameManager>
{
private Canvas _canvas;
// 게임 진행 상태
private int currentDay = 1; // 날짜
public int CurrentDay => currentDay;
private int maxDays = GameConstants.maxDays;
private int stageLevel = 1; // 스테이지 정보
public int StageLevel => stageLevel;
// 날짜 변경 이벤트, 추후에 UI 상의 날짜를 변경할 때 사용
public event Action<int> OnDayChanged;
private ChatWindowController chatWindowController; // 대화창 컨트롤러
//패널 관련
private PanelManager panelManager;
public PanelManager PanelManager => panelManager;
private void Start()
{
// 오디오 초기화
InitializeAudio();
PlayerStats.Instance.OnDayEnded += AdvanceDay;
//패널 매니저 생성
panelManager = Instantiate(Resources.Load<GameObject>("Prefabs/PanelManager")).GetComponent<PanelManager>();
}
#region
public void StartNPCDialogue(GamePhase phase) // intro, gameplay, end 존재
{
if(chatWindowController == null)
SetChatWindowController();
chatWindowController.SetGamePhase(phase);
}
private void SetChatWindowController()
{
chatWindowController = FindObjectOfType<ChatWindowController>();
}
#endregion
// 날짜 진행
public void AdvanceDay()
{
currentDay++;
OnDayChanged?.Invoke(currentDay);
// 최대 일수 도달 체크
if (currentDay > maxDays) // 8일차에 검사
{
TriggerTimeEnding();
}
}
public void ChangeToGameScene()
{
SceneManager.LoadScene("ReDungeon"); // 던전 Scene
HandleSceneAudio("Dungeon");
}
public void ChangeToHomeScene()
{
SceneManager.LoadScene("ReHousing"); // Home Scene
HandleSceneAudio("Housing");
}
// TODO: Open Setting Panel 등 Panel 처리
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// TODO: 씬 로드 시 동작 구현. ex: BGM 변경
// UI용 Canvas 찾기
// _canvas = GameObject.FindObjectOfType<Canvas>();
}
private void OnDestroy()
{
if(PlayerStats.Instance != null)
PlayerStats.Instance.OnDayEnded -= AdvanceDay; // 이벤트 구독 해제
}
private void OnApplicationQuit()
{
// TODO: 게임 종료 시 로직 추가
}
}