2025-05-15 15:57:54 +09:00

38 lines
1023 B
C#

using System;
using UnityEngine;
public class EnemyStateIdle: IEnemyState
{
private EnemyController _enemyController;
public void Enter(EnemyController enemyController)
{
_enemyController = enemyController;
_enemyController.SetAnimation(EnemyController.Idle, true);
}
public void Update()
{
var detectPlayerTransform = _enemyController.DetectPlayerInCircle();
if (detectPlayerTransform)
{
switch (_enemyController.MonsterType)
{
case MonsterType.Melee:
_enemyController.SetState(EnemyState.Trace);
break;
case MonsterType.Caster:
_enemyController.SetState(EnemyState.Flee);
break;
case MonsterType.Ranged:
break;
}
}
}
public void Exit()
{
_enemyController.SetAnimation(EnemyController.Idle, false);
_enemyController = null;
}
}