23 lines
478 B
C#
23 lines
478 B
C#
using UnityEngine;
|
|
|
|
public class PlayerStateDead : IPlayerState
|
|
{
|
|
private PlayerController _playerController;
|
|
|
|
public void Enter(PlayerController playerController)
|
|
{
|
|
_playerController = playerController;
|
|
// _playerController.PlayerAnimator.SetBool("Dead", true);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
}
|
|
|
|
public void Exit()
|
|
{
|
|
// _playerController.PlayerAnimator.SetBool("Dead", false);
|
|
_playerController = null;
|
|
}
|
|
}
|