Degulleo3D/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
2025-04-28 11:30:16 +09:00

64 lines
1.9 KiB
C#

using UnityEngine;
public class PlayerStateMove : IPlayerState
{
private static readonly int Move = Animator.StringToHash("Move");
private PlayerController _playerController;
private Vector3 _gravityVelocity;
public void Enter(PlayerController playerController)
{
_playerController = playerController;
_playerController.PlayerAnimator.SetBool(Move, true);
}
public void Update()
{
float inputHorizontal = _playerController.Joystick.Horizontal;
float inputVertical = _playerController.Joystick.Vertical;
// 이동
if (inputHorizontal != 0 || inputVertical != 0)
{
HandleMovement();
}
else
{
_playerController.SetState(PlayerState.Idle);
}
}
public void Exit()
{
_playerController.PlayerAnimator.SetBool(Move, false);
_playerController = null;
}
private void HandleMovement()
{
float inputHorizontal = _playerController.Joystick.Horizontal;
float inputVertical = _playerController.Joystick.Vertical;
Vector3 moveDir = new Vector3(inputHorizontal, 0, inputVertical);
Vector3 move = moveDir.normalized * _playerController.moveSpeed;
// 회전
if (moveDir.magnitude > 0.1f)
{
Quaternion toRotation = Quaternion.LookRotation(moveDir, Vector3.up);
_playerController.transform.rotation = Quaternion.Slerp(_playerController.transform.rotation, toRotation, Time.deltaTime * 10f);
}
// 중력 처리
if (_playerController.CharacterController.isGrounded && _gravityVelocity.y < 0)
{
_gravityVelocity.y = -0.1f;
}
_gravityVelocity.y += _playerController.gravity * Time.deltaTime;
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
_playerController.CharacterController.Move(finalMove);
}
}