2025-04-28 11:30:16 +09:00

23 lines
469 B
C#

using UnityEngine;
public class PlayerStateWin : IPlayerState
{
private PlayerController _playerController;
public void Enter(PlayerController playerController)
{
_playerController = playerController;
_playerController.PlayerAnimator.SetBool("Win", true);
}
public void Update()
{
}
public void Exit()
{
_playerController.PlayerAnimator.SetBool("Win", false);
_playerController = null;
}
}