23 lines
469 B
C#
23 lines
469 B
C#
using UnityEngine;
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public class PlayerStateWin : IPlayerState
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{
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private PlayerController _playerController;
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public void Enter(PlayerController playerController)
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{
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_playerController = playerController;
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_playerController.PlayerAnimator.SetBool("Win", true);
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}
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public void Update()
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{
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}
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public void Exit()
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{
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_playerController.PlayerAnimator.SetBool("Win", false);
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_playerController = null;
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}
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}
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