75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using UnityEngine;
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public struct BulletData
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{
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public Vector3 TargetPos;
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public float Damage;
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public float LifeTime;
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public float Speed;
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public BulletData(Vector3 targetPos, float damage, float lifeTime, float speed)
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{
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TargetPos = targetPos;
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Damage = damage;
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LifeTime = lifeTime;
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Speed = speed;
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}
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}
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[RequireComponent(typeof(Collider))]
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public class BulletBase : MonoBehaviour
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{
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// 데이터
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private float _speed = 5f;
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private float _damage = 1f;
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private float _lifeTime = 10f;
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// 내부용
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private Vector3 _direction = Vector3.forward;
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private float _timer;
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public virtual void Initialize(BulletData bulletData)
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{
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_speed = bulletData.Speed;
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_damage = bulletData.Damage;
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_lifeTime = bulletData.LifeTime;
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// 발사 위치 기준 목표 방향만 계산
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_direction = (bulletData.TargetPos - transform.position).normalized;
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// 탄환이 바라보는 방향 세팅
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transform.rotation = Quaternion.LookRotation(_direction);
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_timer = 0f;
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}
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private void Update()
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{
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// 1) 이동
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transform.position += _direction * (_speed * Time.deltaTime);
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// 2) 수명 카운트
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_timer += Time.deltaTime;
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if (_timer >= _lifeTime)
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{
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DestroyBullet();
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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// TODO: 주인공 캐릭터를 찾는 로직 추가 필요
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// 주인공 스크립트를 찾아 처리할 것.
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var character = other.GetComponent<CharacterBase>();
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if (character != null)
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{
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character.TakeDamage(_damage);
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DestroyBullet();
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}
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}
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protected virtual void DestroyBullet()
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{
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Debug.Log("## Bullet destroyed");
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Destroy(gameObject);
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}
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} |