123 lines
3.5 KiB
C#
123 lines
3.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using Random = UnityEngine.Random;
|
|
|
|
/// <summary>
|
|
/// 테스트용 임시 클래스
|
|
/// </summary>
|
|
public class TestScript : MonoBehaviour,ISaveable
|
|
{
|
|
//던전
|
|
private int attackPowerLevel;
|
|
private int attackSpeedLevel;
|
|
private int heartLevel;
|
|
private int moveSpeedLevel;
|
|
private int dashCoolDownLevel;
|
|
private int stageLevel;
|
|
|
|
//일상
|
|
private float time;
|
|
private int currentDay;
|
|
private float health;
|
|
private float reputation;
|
|
private int mealCount;
|
|
private int houseworkCount;
|
|
|
|
/// <summary>
|
|
/// 스탯값 랜덤 변화
|
|
/// </summary>
|
|
public void ChangeValue()
|
|
{
|
|
float floatValue = Random.Range(0f, 2f);
|
|
int intValue = Random.Range(0, 10);
|
|
|
|
attackPowerLevel = intValue;
|
|
attackSpeedLevel = intValue;
|
|
heartLevel = intValue;
|
|
moveSpeedLevel = intValue;
|
|
stageLevel = intValue;
|
|
|
|
|
|
time = floatValue;
|
|
currentDay = intValue;
|
|
health = floatValue;
|
|
reputation = floatValue;
|
|
mealCount = intValue;
|
|
houseworkCount = intValue;
|
|
|
|
Debug.Log("ChangeValue : " + floatValue);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 인터페이스 함수1, 데이터 불러오기
|
|
/// </summary>
|
|
/// <param name="save"></param>
|
|
public void ApplySaveData(Save save)
|
|
{
|
|
if (save?.dungeonSave != null)
|
|
{
|
|
attackPowerLevel = save.dungeonSave.attackPowerLevel;
|
|
attackSpeedLevel = save.dungeonSave.attackSpeedLevel;
|
|
heartLevel = save.dungeonSave.heartLevel;
|
|
moveSpeedLevel = save.dungeonSave.moveSpeedLevel;
|
|
dashCoolDownLevel = save.dungeonSave.dashCoolDownLevel;
|
|
stageLevel = save.dungeonSave.stageLevel;
|
|
}
|
|
|
|
if (save?.homeSave != null)
|
|
{
|
|
time = save.homeSave.time;
|
|
currentDay = save.homeSave.currentDay;
|
|
health = save.homeSave.health;
|
|
reputation = save.homeSave.reputation;
|
|
mealCount = save.homeSave.mealCount;
|
|
houseworkCount = save.homeSave.houseworkCount;
|
|
|
|
Debug.Log("ApplySaveData : " + reputation);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 인터페이스 함수2, 데이터 전달
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Save ExtractSaveData()
|
|
{
|
|
return new Save
|
|
{
|
|
dungeonSave = new DungeonSave()
|
|
{
|
|
attackPowerLevel = this.attackPowerLevel,
|
|
attackSpeedLevel = this.attackSpeedLevel,
|
|
heartLevel = this.heartLevel,
|
|
moveSpeedLevel = this.moveSpeedLevel,
|
|
dashCoolDownLevel = this.dashCoolDownLevel,
|
|
stageLevel = this.stageLevel,
|
|
|
|
},
|
|
|
|
homeSave = new HomeSave
|
|
{
|
|
time = this.time,
|
|
currentDay = this.currentDay,
|
|
health = this.health,
|
|
reputation = this.reputation,
|
|
mealCount = this.mealCount,
|
|
houseworkCount = this.houseworkCount
|
|
}
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// 씬 전환 테스트용 함수
|
|
/// </summary>
|
|
public void SceneChange()
|
|
{
|
|
SceneManager.LoadScene("Main");
|
|
}
|
|
|
|
}
|