60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UpgradeCard : MonoBehaviour
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{
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public Sprite[] upgradeSprite;
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StatType currentStatType;
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Image[] upgradeIcon;
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TextMeshProUGUI upgradeText;
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void Awake()
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{
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upgradeIcon = gameObject.GetComponentsInChildren<Image>();
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upgradeText = gameObject.GetComponentInChildren<TextMeshProUGUI>();
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}
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public void Init(StatType statType)
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{
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currentStatType = statType;
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//텍스트 설정
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upgradeText.text = StatNameText(currentStatType) + " Lv." + (UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(currentStatType));
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//아이콘 설정
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upgradeIcon[1].sprite = upgradeSprite[(int)statType-1];
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}
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private String StatNameText(StatType statType)
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{
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switch (statType)
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{
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case StatType.AttackPower:
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return "공격력";
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case StatType.AttackSpeed:
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return "공격 속도";
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case StatType.MoveSpeed:
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return "이동 속도";
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case StatType.DashCoolDown:
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return "대시 쿨타임";
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case StatType.Heart:
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return "최대 하트";
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default:
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return "";
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}
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}
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public void ClickCard()
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{
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//레벨 증가
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UpgradeManager.Instance.upgradeStat.UpgradeLevel(currentStatType);
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Debug.Log(UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(currentStatType));
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}
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}
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