18 lines
491 B
C#
18 lines
491 B
C#
using System;
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using System.Collections;
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using UnityEngine;
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public class ChariotAoeController : AoeControllerBase
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{
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protected override void ShowDamageEffect()
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{
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// 폭발 이펙트 생성
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if (_data.explosionEffectPrefab != null)
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{
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var effect = Instantiate(_data.explosionEffectPrefab, transform.position, transform.rotation);
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effect.transform.localScale = new Vector3(2f, 2f, 2f);
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Destroy(effect, 2f);
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}
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}
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}
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