Degulleo3D/Assets/LIN/DailyRoutine/DailyRoutineController.cs

19 lines
517 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
[RequireComponent(typeof(Rigidbody))]
public class DailyRoutineController : MonoBehaviour
{
[SerializeField] LayerMask furnitureLayerMask;
private void OnCollisionEnter(Collision other)
{
if (furnitureLayerMask == (furnitureLayerMask | (1 << other.gameObject.layer)))
{
other.gameObject.GetComponent<DailyRoutine>().RoutineEnter();
}
}
}