Degulleo3D/Assets/LYM/Scripts/JoystickPanelController.cs
Lim0_C 7479aaeac9 DEG-84 [Fix] 조이스틱 컨트롤러 및 에디터 수정
씬에 따라 활성화 될 UI 판단하여 활성화 코드 추가
에디터 폴더 수정
2025-04-23 16:28:26 +09:00

45 lines
976 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class JoystickPanelController : MonoBehaviour
{
[SerializeField] private GameObject dungeonUI;
[SerializeField] private GameObject housingUI;
private void Start()
{
dungeonUI.SetActive(false);
housingUI.SetActive(false);
//현재 씬 이름 확인해 UI 별 활성화 판단
if (SceneManager.GetActiveScene().name == "HousingUI")
{
housingUI.SetActive(true);
}
else if (SceneManager.GetActiveScene().name == "DungeonUI")
{
dungeonUI.SetActive(true);
}
}
public void OnClickAttackButton()
{
}
public void OnClickDashButton()
{
}
public void OnClickInteractionButton()
{
}
}