Degulleo3D/Assets/LYM/Scripts/FailedPanelController.cs

50 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.EventSystems;
public class FailedPanelController : PanelController, IPointerClickHandler
{
[SerializeField] private CanvasGroup failedPanel;
[SerializeField] private Image failedPanelArmImage;
[SerializeField] private Image failedTextImage;
[SerializeField] private Image failedPanelBGImage;
public Action onCompleted;
public void Show(Action onCompleted)
{
base.Show();
this.onCompleted = onCompleted;
Init();
}
private void Init()
{
failedPanelBGImage.DOFade(0, 0);
failedTextImage.DOFade(0, 0);
failedTextImage.rectTransform.DOScale(0, 0);
failedPanel.DOFade(0, 0);
FailedAnimation();
}
private void FailedAnimation()
{
Sequence seq = DOTween.Sequence();
seq.Append(failedPanelBGImage.DOFade(0.98f, 0.5f))
.Append(failedPanel.DOFade(1, 0.5f))
.Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
.Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
.Join(failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
.Join(failedTextImage.DOFade(1, 0.5f));
}
public void OnPointerClick(PointerEventData eventData)
{
onCompleted?.Invoke();
Hide();
}
}