Degulleo3D/Assets/LYM/Scripts/PanelController.cs

33 lines
743 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
[RequireComponent(typeof(CanvasGroup))]
public class PanelController : MonoBehaviour
{
private CanvasGroup _canvasGroup;
protected void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
if (_canvasGroup == null) return;
_canvasGroup.alpha = 0;
}
public void Show()
{
if (_canvasGroup == null) return;
_canvasGroup.DOFade(1, 0.5f).SetUpdate(true);
}
public void Hide(bool doDestroy = true)
{
if (_canvasGroup == null) return;
_canvasGroup.alpha = 0;
if (doDestroy) Destroy(gameObject);
}
}