Degulleo3D/Assets/LYM/Scripts/JoystickPanelController.cs
2025-04-28 11:30:16 +09:00

47 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class JoystickPanelController : MonoBehaviour
{
[SerializeField] private GameObject dungeonUI;
[SerializeField] private GameObject housingUI;
private void Start()
{
dungeonUI.SetActive(false);
housingUI.SetActive(false);
//현재 씬 이름 확인해 UI 별 활성화 판단
string sceneName = SceneManager.GetActiveScene().name;
switch (sceneName)
{
case "HousingUI":
housingUI.SetActive(true);
break;
case "DungeonUI":
dungeonUI.SetActive(true);
break;
}
}
public void OnClickAttackButton()
{
}
public void OnClickDashButton()
{
}
public void OnClickInteractionButton()
{
}
}