33 lines
727 B
C#
33 lines
727 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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[RequireComponent(typeof(CanvasGroup))]
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public class PanelController : MonoBehaviour
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{
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private CanvasGroup _canvasGroup;
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protected void Awake()
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{
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_canvasGroup = GetComponent<CanvasGroup>();
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if (_canvasGroup == null) return;
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_canvasGroup.alpha = 0;
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}
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public void Show()
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{
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if (_canvasGroup == null) return;
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_canvasGroup.DOFade(1, 0.5f);
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}
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public void Hide(bool doDestroy = true)
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{
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if (_canvasGroup == null) return;
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_canvasGroup.alpha = 0;
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if (doDestroy) Destroy(gameObject);
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}
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}
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