99jamin af8790f026 인테리어 추가
Interior 폴더에 정리
2025-04-16 11:42:07 +09:00

25 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Seagull.Interior_01 {
public class Suitcase : MonoBehaviour {
[SerializeField] private Rigidbody mainBody;
[SerializeField] private List<Transform> wheelTransforms;
[SerializeField] private List<WheelCollider> wheelColliders;
private void FixedUpdate() {
Vector3 velocity = mainBody.velocity;
Vector2 velocity2 = new Vector2(velocity.x, velocity.z);
float angleRadians = Mathf.Atan2(velocity2.y, velocity2.x);
float angleDegrees = angleRadians * Mathf.Rad2Deg;
float drivingAngle = (angleDegrees + 360) % 360;
float magnitude = velocity2.magnitude;
foreach (var t in wheelTransforms) {
t.localEulerAngles = new Vector3(0, Mathf.LerpAngle(t.localEulerAngles.y, drivingAngle, 0.01f * magnitude), 0);
}
foreach (var c in wheelColliders) {
c.steerAngle = Mathf.LerpAngle(c.steerAngle, drivingAngle, 0.01f * magnitude);
}
}
}
}