Degulleo3D/Assets/LIN/Scripts/PlayerStateExhaustion.cs
2025-05-12 17:12:58 +09:00

26 lines
566 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerStateEx : IPlayerState
{
private PlayerController _playerController;
public void Enter(PlayerController playerController)
{
// 파라미터가 존재하는지 확인 후 처리
_playerController.SafeSetBool("Dizzy", true);
}
public void Update()
{
}
public void Exit()
{
// 파라미터가 존재하는지 확인 후 처리
_playerController.SafeSetBool("Dizzy", false);
}
}