47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class JoystickPanelController : MonoBehaviour
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{
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[SerializeField] private GameObject dungeonUI;
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[SerializeField] private GameObject housingUI;
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private void Start()
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{
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dungeonUI.SetActive(false);
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housingUI.SetActive(false);
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//현재 씬 이름 확인해 UI 별 활성화 판단
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string sceneName = SceneManager.GetActiveScene().name;
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switch (sceneName)
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{
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case "HousingUI":
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housingUI.SetActive(true);
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break;
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case "DungeonUI":
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dungeonUI.SetActive(true);
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break;
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}
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}
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public void OnClickAttackButton()
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{
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}
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public void OnClickDashButton()
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{
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}
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public void OnClickInteractionButton()
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{
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}
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}
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