25 lines
469 B
C#
25 lines
469 B
C#
using UnityEngine;
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public struct BulletData
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{
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public Vector3 TargetPos;
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public float Damage;
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public float LifeTime;
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public float Speed;
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public BulletData(Vector3 targetPos, float damage, float lifeTime, float speed)
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{
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TargetPos = targetPos;
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Damage = damage;
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LifeTime = lifeTime;
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Speed = speed;
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}
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}
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public class BulletBase : MonoBehaviour
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{
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private float _speed;
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private Vector3 _targetPosition;
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} |