Degulleo3D/Assets/LYM/Scripts/SliderButton.cs
Lim0_C c436a73f5c DEG-86 [Feat] 팝업 및 설정 UI 화면 구성 구현
유니티상 UI화면 구성 완료
2025-04-29 09:56:02 +09:00

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class SliderButton : MonoBehaviour
{
[SerializeField] private Image backgroundImage;
[SerializeField] private GameObject handle;
public bool IsActive { get; private set; }
private int _offXLocation = -15;
private int _onXLocation = 15;
private Color32 _offColor = new Color32(125, 125, 125, 255);
private Color32 _onColor = new Color32(70, 255, 90, 255);
public void Init(bool isActive)
{
IsActive = isActive;
var xLocation = IsActive ? _onXLocation : _offXLocation;
handle.transform.localPosition = new Vector3(xLocation, handle.transform.localPosition.y, 0);
}
public void OnClicked()
{
if (IsActive)
{
handle.transform.DOLocalMoveX(_offXLocation, 0.2f);
backgroundImage.DOColor()
}
else
{
handle.transform.DOLocalMoveX(_onXLocation, 0.2f);
}
IsActive = !IsActive;
}
}