2025-04-16 12:18:34 +09:00

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shaderSourceCode: "//--------------------------------------------------------------------------------------------------------------------------------\r\n//
Cartoon FX\r\n// (c) 2012-2020 Jean Moreno\r\n//--------------------------------------------------------------------------------------------------------------------------------\r\n\r\nShader
\"Cartoon FX/Remaster/Particle Procedural Glow NEW\"\r\n{\r\n\tProperties\r\n\t{\r\n\t//#
Blending\r\n\t//#\r\n\r\n\t\t[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend
(\"Blend Source\", Float) = 5\r\n\t\t[Enum(UnityEngine.Rendering.BlendMode)]
_DstBlend (\"Blend Destination\", Float) = 10\r\n\t\r\n\t//# --------------------------------------------------------\r\n\r\n\t\t[Toggle(_CFXR_DISSOLVE)]
_UseDissolve (\"Enable Dissolve\", Float) = 0\r\n\t//# IF_KEYWORD _CFXR_DISSOLVE\r\n\t\t[NoScaleOffset]
_DissolveTex (\"Dissolve Texture\", 2D) = \"gray\" {}\r\n\t\t_DissolveSmooth
(\"Dissolve Smoothing\", Range(0.0001,0.5)) = 0.1\r\n\t\t[ToggleNoKeyword] _InvertDissolveTex
(\"Invert Dissolve Texture\", Float) = 0\r\n\t//# END_IF\r\n\r\n\t//# --------------------------------------------------------\r\n\r\n\t//#
Procedural Circle\r\n\t//#\r\n\r\n\t\t[KeywordEnum(P0, P2, P4, P8)] _CFXR_GLOW_POW
(\"Apply Power of\", Float) = 0\r\n\t\t_GlowMin (\"Circle Min\", Float) = 0\r\n\t\t_GlowMax
(\"Circle Max\", Float) = 1\r\n\t//#\r\n\t\t_MaxValue (\"Max Value\", Float)
= 10\r\n\r\n\t//# --------------------------------------------------------\r\n\r\n\t\t[Toggle(_CFXR_HDR_BOOST)]
_HdrBoost (\"Enable HDR Multiplier\", Float) = 0\r\n\t//# IF_KEYWORD _CFXR_HDR_BOOST\r\n\t\t_HdrMultiply
(\"HDR Multiplier\", Float) = 2\r\n\t//# END_IF\r\n\r\n\t//# --------------------------------------------------------\r\n\t\r\n\t\t[Toggle(_FADING_ON)]
_UseSP (\"Soft Particles\", Float) = 0\r\n\t//# IF_KEYWORD _FADING_ON\r\n\t\t_SoftParticlesFadeDistanceNear
(\"Near Fade\", Float) = 0\r\n\t\t_SoftParticlesFadeDistanceFar (\"Far Fade\",
Float) = 1\r\n\t//# END_IF\r\n\r\n\t//# ========================================================\r\n\t//#
Shadows\r\n\t//#\r\n\r\n\t\t[KeywordEnum(Off,On,CustomTexture)] _CFXR_DITHERED_SHADOWS
(\"Dithered Shadows\", Float) = 0\r\n\t//# IF_KEYWORD _CFXR_DITHERED_SHADOWS_ON
|| _CFXR_DITHERED_SHADOWS_CUSTOMTEXTURE\r\n\t\t_ShadowStrength\t\t(\"Shadows
Strength Max\", Range(0,1)) = 1.0\r\n\t\t//#\tIF_KEYWORD _CFXR_DITHERED_SHADOWS_CUSTOMTEXTURE\r\n\t\t_DitherCustom\t\t(\"Dithering
3D Texture\", 3D) = \"black\" {}\r\n\t\t//#\tEND_IF\r\n\t//# END_IF\r\n\t}\r\n\t\r\n\tCategory\r\n\t{\r\n\t\tTags\r\n\t\t{\r\n\t\t\t\"Queue\"=\"Transparent\"\r\n\t\t\t\"IgnoreProjector\"=\"True\"\r\n\t\t\t\"RenderType\"=\"Transparent\"\r\n\t\t\t\"PreviewType\"=\"Plane\"\r\n\t\t}\r\n\t\tBlend
[_SrcBlend] [_DstBlend], One One\r\n\t\tCull Off\r\n\t\tZWrite Off\r\n\r\n\r\n\t\t//====================================================================================================================================\r\n\t\t//
Built-in Rendering Pipeline\r\n\r\n\t\tSubShader\r\n\t\t{\r\n\t\t\tPass\r\n\t\t\t{\r\n\t\t\t\tName
\"BASE\"\r\n\t\t\t\tTags { \"LightMode\"=\"ForwardBase\" }\r\n\r\n\t\t\t\tCGPROGRAM\r\n\r\n\t\t\t\t#pragma
vertex vertex_program\r\n\t\t\t\t#pragma fragment fragment_program\r\n\t\t\t\t\r\n\t\t\t\t//vertInstancingSetup
writes to global, not allowed with DXC\r\n\t\t\t\t// #pragma never_use_dxc\r\n\t\t\t\t//
#pragma target 2.5\r\n\t\t\t\t// #pragma multi_compile_instancing\r\n\t\t\t\t//
#pragma instancing_options procedural:vertInstancingSetup\r\n\r\n\t\t\t\t#pragma
multi_compile_particles\r\n\t\t\t\t#pragma multi_compile_fog\r\n\t\t\t\t\r\n\t\t\t\t#pragma
shader_feature_local _ _CFXR_GLOW_POW_P2 _CFXR_GLOW_POW_P4 _CFXR_GLOW_POW_P8\r\n\t\t\t\t#pragma
shader_feature_local _ _CFXR_HDR_BOOST\r\n\t\t\t\t#pragma shader_feature_local
_ _CFXR_DISSOLVE\r\n\r\n\t\t\t\t#pragma shader_feature_local _FADING_ON\r\n\t\t\t\t#pragma
shader_feature_local _ _ALPHATEST_ON\r\n\t\t\t\t#pragma shader_feature_local
_ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _CFXR_ADDITIVE\r\n\r\n\t\t\t\t#include
\"UnityStandardParticleInstancing.cginc\"\r\n\r\n\t\t\t\t#define CFXR_GLOW_SHADER\r\n\t\t\t\t#include
\"CFXR_PASSES.cginc\"\r\n\r\n\t\t\t\tENDCG\r\n\t\t\t}\r\n\r\n\t\t\t//--------------------------------------------------------------------------------------------------------------------------------\r\n\r\n\t\t\tPass\r\n\t\t\t{\r\n\t\t\t\tName
\"ShadowCaster\"\r\n\t\t\t\tTags { \"LightMode\" = \"ShadowCaster\" }\r\n\r\n\t\t\t\tBlendOp
Add\r\n\t\t\t\tBlend One Zero\r\n\t\t\t\tZWrite On\r\n\t\t\t\tCull Off\r\n\t\t\t\r\n\t\t\t\tCGPROGRAM\r\n\r\n\t\t\t\t#pragma
vertex vertex_program\r\n\t\t\t\t#pragma fragment fragment_program\r\n\r\n\t\t\t\t//vertInstancingSetup
writes to global, not allowed with DXC\r\n\t\t\t\t// #pragma never_use_dxc\r\n\t\t\t\t//
#pragma target 2.5\r\n\t\t\t\t// #pragma multi_compile_instancing\r\n\t\t\t\t//
#pragma instancing_options procedural:vertInstancingSetup\r\n\r\n\t\t\t\t#pragma
shader_feature_local _ _CFXR_GLOW_POW_P2 _CFXR_GLOW_POW_P4 _CFXR_GLOW_POW_P8\r\n\t\t\t\t#pragma
shader_feature_local _ _CFXR_DISSOLVE\r\n\r\n\t\t\t\t#pragma shader_feature_local
_FADING_ON\r\n\t\t\t\t#pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON
_ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON\r\n\r\n\t\t\t\t#pragma multi_compile_shadowcaster\r\n\t\t\t\t#pragma
shader_feature_local _ _CFXR_DITHERED_SHADOWS_ON _CFXR_DITHERED_SHADOWS_CUSTOMTEXTURE\r\n\r\n\t\t\t#if
(_CFXR_DITHERED_SHADOWS_ON || _CFXR_DITHERED_SHADOWS_CUSTOMTEXTURE) && !defined(SHADER_API_GLES)\r\n\t\t\t\t#pragma
target 3.0\t\t//needed for VPOS\r\n\t\t\t#endif\r\n\r\n\t\t\t\t#include \"UnityStandardParticleInstancing.cginc\"\r\n\r\n\t\t\t\t#define
PASS_SHADOW_CASTER\r\n\t\t\t\t#define CFXR_GLOW_SHADER\r\n\t\t\t\t#include \"CFXR_PASSES.cginc\"\r\n\r\n\t\t\t\tENDCG\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tCustomEditor
\"CartoonFX.MaterialInspector\"\r\n}\r\n\r\n"
shaderName: Cartoon FX/Remaster/Particle Procedural Glow NEW
shaderErrors: []
variantCount: 3040
variantCountUsed: 4