28 lines
947 B
C#
28 lines
947 B
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// @module Quick Save for Unity3D
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// @author Michael Clayton
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// @support clayton.inds+support@gmail.com
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//
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////////////////////////////////////////////////////////////////////////////////
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using CI.QuickSave.Core.Serialisers;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace CI.QuickSave
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{
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public static class QuickSaveGlobalSettings
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{
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/// <summary>
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/// The path to save data to - defaults to Application.persistentDataPath
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/// </summary>
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public static string StorageLocation { get; set; } = Application.persistentDataPath;
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/// <summary>
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/// Register a new json converter
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/// </summary>
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/// <param name="converter">The json converter to register</param>
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public static void RegisterConverter(JsonConverter converter) => JsonSerialiser.RegisterConverter(converter);
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}
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} |