Degulleo3D/Assets/StoreAssets/QuickSave/QuickSaveGlobalSettings.cs
2025-04-16 12:18:34 +09:00

28 lines
947 B
C#

////////////////////////////////////////////////////////////////////////////////
//
// @module Quick Save for Unity3D
// @author Michael Clayton
// @support clayton.inds+support@gmail.com
//
////////////////////////////////////////////////////////////////////////////////
using CI.QuickSave.Core.Serialisers;
using Newtonsoft.Json;
using UnityEngine;
namespace CI.QuickSave
{
public static class QuickSaveGlobalSettings
{
/// <summary>
/// The path to save data to - defaults to Application.persistentDataPath
/// </summary>
public static string StorageLocation { get; set; } = Application.persistentDataPath;
/// <summary>
/// Register a new json converter
/// </summary>
/// <param name="converter">The json converter to register</param>
public static void RegisterConverter(JsonConverter converter) => JsonSerialiser.RegisterConverter(converter);
}
}