28 lines
712 B
C#
28 lines
712 B
C#
using UnityEngine;
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public class EnemyStateIdle: IEnemyState
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{
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private static readonly int Idle = Animator.StringToHash("Idle");
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private EnemyController _enemyController;
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public void Enter(EnemyController enemyController)
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{
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_enemyController = enemyController;
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_enemyController.EnemyAnimator.SetBool(Idle, true);
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}
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public void Update()
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{
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var detectPlayerTransform = _enemyController.DetectPlayerInCircle();
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if (detectPlayerTransform)
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{
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_enemyController.SetState(EnemyState.Trace);
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}
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}
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public void Exit()
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{
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_enemyController.EnemyAnimator.SetBool(Idle, false);
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_enemyController = null;
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}
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} |