21 lines
430 B
C#
21 lines
430 B
C#
using UnityEngine;
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public class AnimatorEventRelay : MonoBehaviour
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{
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private PlayerController _playerController;
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private void Awake()
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{
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_playerController = GetComponentInParent<PlayerController>();
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}
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public void SetAttackComboTrue()
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{
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_playerController?.SetAttackComboTrue();
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}
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public void SetAttackComboFalse()
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{
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_playerController?.SetAttackComboFalse();
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}
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} |