26 lines
599 B
C#
26 lines
599 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class FowardFixedJoystickController : MonoBehaviour
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{
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public GameObject forwardJoystick;
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private GameObject joystickObject;
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public void Show()
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{
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var parentObject = FindObjectOfType(typeof(Canvas));
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joystickObject = Instantiate(forwardJoystick,parentObject.GameObject().transform);
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forwardJoystick.SetActive(true);
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}
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public void Hide()
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{
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Destroy(joystickObject);
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}
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}
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