DO-46 [Feat] 턴 전환 애니 추가
This commit is contained in:
parent
20b170c64c
commit
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@ -1,11 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class GameUIController : MonoBehaviour
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{
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[SerializeField] private GameObject retryButton;
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[SerializeField] private TMP_Text playerANameText;
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[SerializeField] private TMP_Text playerBNameText;
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[SerializeField] private Image indicatorA;
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[SerializeField] private Image indicatorB;
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[SerializeField] private Image profileImageA;
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[SerializeField] private Image profileImageB;
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[SerializeField] private Sprite[] profileImageSprites; //0. 기본 드래곤 1. 기본 호랑이 2.아이보리 드래곤 3. 아이보리 호랑이
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[SerializeField] private Sprite[] indicatorSprites; //0. active 1. inactive
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private Sprite _originalSpriteA;
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private Sprite _originalSpriteB;
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public void OnClickConfirmButton()
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{
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GameManager.Instance.OnClickConfirmButton();
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@ -31,8 +46,67 @@ public class GameUIController : MonoBehaviour
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GameManager.Instance.panelManager.OpenSettingsPanel();
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}
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public void GameOver()
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public void InitUI()
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{
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retryButton.SetActive(true);
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if (UserManager.Instance == null) return;
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retryButton.SetActive(false);
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playerANameText.text = UserManager.Instance.Nickname;
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}
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public void InitPlayersName(string playerNameA, string playerNameB)
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{
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playerANameText.text = playerNameA;
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playerBNameText.text = playerNameB;
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}
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public void InitProfileImages(int profileImageIndexA, int profileImageIndexB)
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{
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profileImageA.sprite = profileImageIndexA == 0 ? profileImageSprites[0] : profileImageSprites[profileImageIndexA];
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profileImageB.sprite = profileImageIndexB == 0 ? profileImageSprites[0] : profileImageSprites[profileImageIndexB];
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_originalSpriteA = profileImageA.sprite;
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_originalSpriteB = profileImageB.sprite;
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}
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public void SetTurnIndicator(bool isFirstPlayer)
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{
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if (isFirstPlayer)
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{
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if (_originalSpriteA == profileImageSprites[0])
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{
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profileImageA.sprite = profileImageSprites[2];
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}
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else if (_originalSpriteA == profileImageSprites[1])
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{
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profileImageA.sprite = profileImageSprites[3];
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}
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profileImageB.sprite = _originalSpriteB;
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indicatorA.sprite = indicatorSprites[0];
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indicatorB.sprite = indicatorSprites[1];
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profileImageA.transform.DOScale(1.5f, 0.3f).SetEase(Ease.InBack).OnComplete(() =>
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{
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profileImageA.transform.DOScale(1f, 0.3f).SetEase(Ease.OutBack);
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});
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}
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else
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{
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if (_originalSpriteB == profileImageSprites[0])
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{
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profileImageB.sprite = profileImageSprites[2];
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}
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else if (_originalSpriteB == profileImageSprites[1])
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{
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profileImageB.sprite = profileImageSprites[3];
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}
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profileImageA.sprite = _originalSpriteA;
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indicatorA.sprite = indicatorSprites[1];
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indicatorB.sprite = indicatorSprites[0];
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profileImageB.transform.DOScale(1.5f, 0.3f).SetEase(Ease.InBack).OnComplete(() =>
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{
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profileImageB.transform.DOScale(1f, 0.3f).SetEase(Ease.OutBack);
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});
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}
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}
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}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4284115536
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m_fontColor: {r: 0.3137255, g: 0.4156863, b: 0.3529412, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 45
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m_fontSizeBase: 45
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 0
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m_fontSizeMax: 0
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_enableWordWrapping: 0
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m_wordWrappingRatios: 0.4
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m_overflowMode: 0
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 0
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &3856590192762510114
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GameObject:
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m_ObjectHideFlags: 0
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@ -1611,9 +1891,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -125}
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m_SizeDelta: {x: 250, y: 250}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1810525227364227116
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -2087,6 +2367,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 35a536dce57360441898a57e5d5a1335, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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retryButton: {fileID: 2903228850155334346}
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playerANameText: {fileID: 4888719462249568075}
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playerBNameText: {fileID: 5649645114775233136}
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indicatorA: {fileID: 822440635660578859}
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indicatorB: {fileID: 8824651814675414615}
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profileImageA: {fileID: 8274101518303565689}
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profileImageB: {fileID: 1516328599079970136}
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profileImageSprites:
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- {fileID: 21300000, guid: 2d325c545f7c9144cb37a45e93e5ddb9, type: 3}
|
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- {fileID: 21300000, guid: 59492a1d9c2719641bd0d4d53988c9b4, type: 3}
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- {fileID: 21300000, guid: 0ec0f74f1a2889d418680a98b21a7095, type: 3}
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- {fileID: 21300000, guid: 81e6604d6664acf4cab1ff13043e5b54, type: 3}
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indicatorSprites:
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- {fileID: 21300000, guid: 91965db86e05b144f840b523e83d3816, type: 3}
|
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- {fileID: 21300000, guid: 8379c97a1509fbc42abb3da34d2e647c, type: 3}
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--- !u!225 &5999196603484244259
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CanvasGroup:
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m_ObjectHideFlags: 0
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|
@ -353,7 +353,7 @@ Camera:
|
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far clip plane: 1000
|
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field of view: 60
|
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orthographic: 1
|
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orthographic size: 14
|
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orthographic size: 13.333333
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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|
@ -228,18 +228,23 @@ public class GameLogic : MonoBehaviour
|
||||
};
|
||||
}
|
||||
|
||||
//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기, 프로필정보도 넘겨줘야 합니다.
|
||||
ReplayManager.Instance.InitReplayData("PlayerA","nicknameB");
|
||||
|
||||
switch (gameType)
|
||||
{
|
||||
case Enums.GameType.SinglePlay:
|
||||
firstPlayerState = new PlayerState(true);
|
||||
secondPlayerState = new AIState();
|
||||
|
||||
//유저 이름 사진 초기화
|
||||
GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, "AIPlayer");
|
||||
GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, 1);
|
||||
|
||||
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname,"PlayerAI");
|
||||
|
||||
SetState(firstPlayerState);
|
||||
break;
|
||||
case Enums.GameType.MultiPlay:
|
||||
//TODO: 멀티 구현 필요
|
||||
ReplayManager.Instance.InitReplayData("PlayerA","nicknameB");
|
||||
break;
|
||||
case Enums.GameType.Replay:
|
||||
//TODO: 리플레이 구현
|
||||
@ -268,6 +273,8 @@ public class GameLogic : MonoBehaviour
|
||||
_currentPlayerState?.OnExit(this);
|
||||
_currentPlayerState = state;
|
||||
_currentPlayerState?.OnEnter(this);
|
||||
//턴 표시
|
||||
GameManager.Instance.SetTurnIndicator(_currentPlayerState == firstPlayerState);
|
||||
}
|
||||
|
||||
//스톤의 상태변경 명령함수
|
||||
|
@ -12,6 +12,7 @@ public class GameManager : Singleton<GameManager>
|
||||
private GameLogic _gameLogic;
|
||||
private StoneController _stoneController;
|
||||
private GameObject _omokBoardImage;
|
||||
private GameUIController _gameUIController;
|
||||
|
||||
[SerializeField] private GameObject panelManagerPrefab;
|
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[SerializeField] private GameObject audioManagerPrefab;
|
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@ -25,19 +26,6 @@ public class GameManager : Singleton<GameManager>
|
||||
InitPanels();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//게임 씬에서 확인하기 위한 임시 코드
|
||||
_gameType = Enums.GameType.SinglePlay;
|
||||
|
||||
//게임 씬에서 확인하기 위한 임시 코드
|
||||
// _canvas = canvas.GetComponent<Canvas>();
|
||||
// _stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
// _stoneController.InitStones();
|
||||
// var fioTimer = FindObjectOfType<FioTimer>();
|
||||
// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
|
||||
}
|
||||
|
||||
private void InitPanels()
|
||||
{
|
||||
panelManager = Instantiate(panelManagerPrefab).GetComponent<PanelManager>();
|
||||
@ -76,15 +64,13 @@ public class GameManager : Singleton<GameManager>
|
||||
{
|
||||
if (scene.name == "Game")
|
||||
{
|
||||
if (_gameType == Enums.GameType.Replay)
|
||||
{
|
||||
//TODO: 리플레이를 위한 초기화
|
||||
}
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
var fioTimer = FindObjectOfType<FioTimer>();
|
||||
_omokBoardImage = GameObject.FindObjectOfType<SpriteRenderer>().gameObject;
|
||||
_gameUIController = GameObject.FindObjectOfType<GameUIController>();
|
||||
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
|
||||
|
||||
}
|
||||
InitPanels();
|
||||
}
|
||||
@ -95,5 +81,22 @@ public class GameManager : Singleton<GameManager>
|
||||
_stoneController.InitStones();
|
||||
_gameLogic.SetState(_gameLogic.firstPlayerState);
|
||||
}
|
||||
|
||||
//유저 이름 Game UI에 초기화
|
||||
public void InitPlayersName(string playerNameA, string playerNameB)
|
||||
{
|
||||
if (_gameUIController == null) return;
|
||||
_gameUIController.InitPlayersName(playerNameA, playerNameB);
|
||||
}
|
||||
//유저 프로필 이미지 Game UI에 초기화
|
||||
public void InitProfileImages(int profileImageIndexA, int profileImageIndexB)
|
||||
{
|
||||
if (_gameUIController == null) return;
|
||||
_gameUIController.InitProfileImages(profileImageIndexA, profileImageIndexB);
|
||||
}
|
||||
|
||||
public void SetTurnIndicator(bool isFirstPlayer)
|
||||
{
|
||||
if (_gameUIController == null) return;
|
||||
_gameUIController.SetTurnIndicator(isFirstPlayer);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user