Merge pull request #40 from Degulleo/DO-44-상점-패널-버그-픽스

Do 44 상점 패널 버그 픽스
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99jamin56 2025-03-24 13:08:51 +09:00 committed by GitHub
commit 0f308f98d4
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10 changed files with 188 additions and 4 deletions

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@ -45,3 +46,102 @@ MonoBehaviour:
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closeSound: {fileID: 8300000, guid: e7c0f32158a3e5b46bc3b59035aba898, type: 3}
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@ -148,7 +148,7 @@ MonoBehaviour:
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@ -994,7 +994,7 @@ MonoBehaviour:
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@ -3,13 +3,20 @@
[RequireComponent(typeof(AudioSource))]
public class AudioManager : MonoBehaviour
{
[Header("Sound")]
[Header("BGM")]
[SerializeField] private AudioClip mainBgm;
[Header("SFX")]
[SerializeField] private AudioClip clickSound;
[SerializeField] private AudioClip closeSound;
private AudioSource audioSource;
[HideInInspector] public float sfxVolume;
private void Start()
{
PlayMainBGM();
sfxVolume = 1.0f; //테스트 코드
}
// 배경음악 시작
@ -23,7 +30,7 @@ public class AudioManager : MonoBehaviour
// 배경음악이 설정되면 재생
audioSource.clip = mainBgm; // 음악 클립 설정
audioSource.loop = true; // 반복 재생
audioSource.volume = 0.2f; // 볼륨
audioSource.volume = 0.1f; // 볼륨
audioSource.Play(); // 음악 시작
}
}
@ -36,4 +43,14 @@ public class AudioManager : MonoBehaviour
audioSource.Stop(); // 배경음악 멈추기
}
}
public void PlayClickSound()
{
audioSource.PlayOneShot(clickSound, sfxVolume);
}
public void PlayCloseSound()
{
audioSource.PlayOneShot(closeSound, sfxVolume);
}
}

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@ -22,6 +22,8 @@ public class LeaderBoardController : MonoBehaviour
public void OnClickLeaderboardButton()
{
GameManager.Instance.audioManager.PlayClickSound();
if (isLeaderboardLoaded) return; // 이미 리더보드가 로드되었으면 중복 호출 방지
leaderboardPanel.SetActive(true);
@ -69,6 +71,8 @@ public class LeaderBoardController : MonoBehaviour
// BackButton 클릭 시 호출되는 메소드
public void OnBackButtonClicked()
{
GameManager.Instance.audioManager.PlayCloseSound();
leaderboardPanel.SetActive(false); // LeaderboardPanel 숨기기
MainPanel.SetActive(true); // SignInPanel 보이게 하기
}

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@ -24,6 +24,8 @@ public class PanelController : MonoBehaviour
/// </summary>
public void Show()
{
GameManager.Instance.audioManager.PlayClickSound();
if (backGroundCanvasGroup == null)
{
backGroundCanvasGroup = GetComponent<CanvasGroup>();
@ -42,6 +44,8 @@ public class PanelController : MonoBehaviour
/// </summary>
public void Hide(PanelControllerHideDelegate hideDelegate = null)
{
GameManager.Instance.audioManager.PlayCloseSound();
backGroundCanvasGroup.alpha = 1;
panelRectTransform.localScale = Vector3.one;