개인 씬에서 패널 동작 구현
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confirmPanel: {fileID: 8145365568262946399, guid: 76f1fe6b5243faf4f9b8caee7312d336, type: 3}
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settingsPanel: {fileID: 2861881646994438329, guid: ea820246b5075c54d9f614291ca41c5d, type: 3}
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rankingPanel: {fileID: 154459105952450598, guid: bf4bb18aa323fe748b3eb1d537503596, type: 3}
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@ -7,6 +7,11 @@ public class GameManager : Singleton<GameManager>
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{
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signupPanel;
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[SerializeField] private GameObject settingsPanel;
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[SerializeField] private GameObject confirmPanel;
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[SerializeField] private GameObject rankingPanel;
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[SerializeField] private GameObject shopPanel;
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[SerializeField] private GameObject giboPanel;
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[SerializeField] private Canvas canvas;
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private UserManager _userManager; // UserManager 인스턴스 관리
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@ -16,7 +21,7 @@ public class GameManager : Singleton<GameManager>
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private StoneController _stoneController;
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private Canvas _canvas;
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public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
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public Sprite[] profileSprites; //스크롤 패널에서 사용할 테스트 배열
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private void Awake()
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{
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@ -105,4 +110,50 @@ public class GameManager : Singleton<GameManager>
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}
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (_canvas != null)
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{
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var confirmPanelObject = Instantiate(confirmPanel, _canvas.transform);
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confirmPanelObject.GetComponent<ConfirmPanelController>()
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.Show(message, onConfirmButtonClick);
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}
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}
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public void OpenSettingsPanel()
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(settingsPanel, _canvas.transform);
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settingsPanelObject.GetComponent<PanelController>().Show();
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}
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}
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public void OpenRankingPanel(List<RankingItem> rankingItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(rankingPanel, _canvas.transform);
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settingsPanelObject.GetComponent<RankingPanelController>().Show(rankingItems);
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}
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}
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public void OpenShopPanel(List<ShopItem> shopItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(shopPanel, _canvas.transform);
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settingsPanelObject.GetComponent<ShopPanelController>().Show(shopItems);
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}
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}
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public void OpenGiboPanel(List<GiboItem> giboItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(giboPanel, _canvas.transform);
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settingsPanelObject.GetComponent<GiboPanelController>().Show(giboItems);
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}
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}
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}
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84
Assets/Script/UI/PanelController/TestPanelController.cs
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84
Assets/Script/UI/PanelController/TestPanelController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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/// <summary>
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/// 패널 생성 테스트 코드
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/// 버튼을 누르면 팝업 생성
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/// 상점, 랭크, 기보 패널은 각 데이터타입 리스트를 전달해야함
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/// </summary>
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public class TestPanelController : MonoBehaviour
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{
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public void OnConfirmPanelClick()
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{
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GameManager.Instance.OpenConfirmPanel("확인 패널 입니다.", () =>
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{
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Debug.Log("확인 버튼을 누르셨습니다.");
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});
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return;
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}
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public void OnSettingPanelClick()
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{
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GameManager.Instance.OpenSettingsPanel();
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}
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public void OnRankingPanelClick()
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{
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List<RankingItem> rankingItems = new List<RankingItem>(); //테스트 데이터 리스트 생성
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for (int i = 0; i < 30; i++)
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{
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RankingItem rankingItem = new RankingItem
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{
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ProfileSpriteIndex = Random.Range(0, 2),
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Name = i.ToString(),
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WinRate = Random.Range(0f, 1f)
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};
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rankingItems.Add(rankingItem);
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}
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GameManager.Instance.OpenRankingPanel(rankingItems);
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}
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public void OnShopPanelClick()
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{
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List<ShopItem> shopItems = new List<ShopItem>(); //테스트 데이터 리스트 생성
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for (int i = 0; i < 30; i++)
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{
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ShopItem shopItem = new ShopItem
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{
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ItemSpriteIndex = Random.Range(0, 2),
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Name = i.ToString(),
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Price = (i * 1000)+ "원"
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};
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shopItems.Add(shopItem);
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}
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GameManager.Instance.OpenShopPanel(shopItems);
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}
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public void OnGiboPanelClick()
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{
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List<GiboItem> giboItems = new List<GiboItem>(); //테스트 데이터 리스트 생성
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for (int i = 0; i < 30; i++)
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{
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GiboItem giboItem = new GiboItem
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{
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WinLoseSpriteIndex = Random.Range(0, 2),
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Date = DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"),
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Name = i.ToString(),
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};
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giboItems.Add(giboItem);
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}
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GameManager.Instance.OpenGiboPanel(giboItems);
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}
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}
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11
Assets/Script/UI/PanelController/TestPanelController.cs.meta
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11
Assets/Script/UI/PanelController/TestPanelController.cs.meta
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