DO-71 [Feat] 프리팹 공통 수정 등

This commit is contained in:
Jay 2025-03-28 15:40:16 +09:00
parent e8744e878b
commit 0fb7747a0e
37 changed files with 857 additions and 642 deletions

View File

@ -43,7 +43,7 @@ public class GameUIController : MonoBehaviour
GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () =>
{
_multiplayManager.RequestSurrender();
});
}, true);
}
public void OnClickDrawRequestButton()
@ -53,7 +53,7 @@ public class GameUIController : MonoBehaviour
GameManager.Instance.panelManager.OpenConfirmPanel("무승부 신청을 하시겠습니까?", () =>
{
_multiplayManager.RequestDraw();
});
}, true);
GameManager.Instance.SetRequestDrawChanceFalse();
}
else

View File

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View File

@ -16,8 +16,8 @@ public class MainPanelButtonController : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
name = "광고) 코인500개 ",
price = 0
name = "500개",
price = "광고 보기"
};
shopItems.Add(shopItem);
}
@ -26,7 +26,7 @@ public class MainPanelButtonController : MonoBehaviour
ShopItem shopItem = new ShopItem
{
name = i*1000+"개 ",
price = i * 1000
price = $"{i * 1000}"
};
shopItems.Add(shopItem);
}

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View File

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@ -440,7 +440,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1}
m_Color: {r: 1, g: 0.92549026, b: 0.8078432, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@ -515,7 +515,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0.92549026, b: 0.8078432, a: 1}
m_Color: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1

View File

@ -5,5 +5,5 @@ using UnityEngine;
public class ShopItem
{
public string name;
public int price;
public string price;
}

View File

@ -99,8 +99,8 @@ public class MainPanelController : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
name = "광고) 코인500개 ",
price = 0
name = "500개 ",
price = "광고 보기"
};
shopItems.Add(shopItem);
}
@ -109,7 +109,7 @@ public class MainPanelController : MonoBehaviour
ShopItem shopItem = new ShopItem
{
name = i*1000+"개 ",
price = i * 1000
price = $"{i * 1000}"
};
shopItems.Add(shopItem);
}

View File

@ -104,9 +104,9 @@ public class ReplayCell : MonoBehaviour
public void OnClickReplayButton()
{
GameManager.Instance.panelManager.OpenConfirmPanel($"{_opponentNickname}님 과의 대결을 다시 보시겠습니까?",
GameManager.Instance.panelManager.OpenConfirmPanel($"{_opponentNickname}님 과의\n대결을 다시 보시겠습니까?",
() => {
ReplayManager.Instance.SetReplayData(_storedReplayRecord);
SceneManager.LoadScene("Replay"); });
SceneManager.LoadScene("Replay"); }, true);
}
}

View File

@ -16,14 +16,14 @@ public class ShopItemController : MonoBehaviour
var itemText = GetComponentsInChildren<TextMeshProUGUI>();
itemText[0].text = this._shopItem.name;
itemText[1].text = this._shopItem.price+"원";
itemText[1].text = _shopItem.price == "광고 보기" ? _shopItem.price : this._shopItem.price+"원";
}
public void OnClickShopItem()
{
if (_shopItem.price == 0)
if (_shopItem.price == "광고 보기")
{
//보상형 전면 광고 로드
_adManager = GetComponent<AdManager>();
@ -33,7 +33,7 @@ public class ShopItemController : MonoBehaviour
{
NetworkManager.Instance.PurchaseCoins(
_shopItem.price, // 충전할 코인 개수
int.Parse(_shopItem.price), // 충전할 코인 개수
_shopItem.name, // 결제 ID
"GooglePay", // 결제 방식 (GooglePay, PayPal 등)
(coins) => {

View File

@ -14,7 +14,7 @@ public class SwitchController : MonoBehaviour
public delegate void OnSwitchChangedDelegate(bool isOn);
public OnSwitchChangedDelegate OnSwitchChanged;
private static readonly Color32 OnColor = new Color32(242, 68, 149, 255);
private static readonly Color32 OnColor = new Color32(164, 220, 223, 255);
private static readonly Color32 OffColor = new Color32(70, 93, 117, 255);
private RectTransform _handleRectTransform;
@ -30,39 +30,18 @@ public class SwitchController : MonoBehaviour
private void Start()
{
//초기 상태는 false
_handleRectTransform.anchoredPosition = new Vector2(-14, 0);
_backgroundImage.color = OffColor;
if (gameObject.name == "SFX Switch")
{
_isOn = UserManager.IsPlaySFX;
}
else if (gameObject.name == "BGM Switch")
{
_isOn = UserManager.IsPlayBGM;
}
}
_isOn = gameObject.name == "SFX Switch" ? UserManager.IsPlaySFX :
gameObject.name == "BGM Switch" ? UserManager.IsPlayBGM : false;
//스위치 상태 변경 함수
_handleRectTransform.anchoredPosition = _isOn ? new Vector2(14, 0) : new Vector2(-14, 0);
_backgroundImage.color = _isOn ? OnColor : OffColor;
}
private void SetOn(bool isOn)
{
if (isOn)
{
_handleRectTransform.DOAnchorPosX(14, 0.2f);
_backgroundImage.DOBlendableColor(OnColor, 0.2f);
}
else
{
_handleRectTransform.DOAnchorPosX(-14, 0.2f);
_backgroundImage.DOBlendableColor(OffColor, 0.2f);
}
// 효과음 재생
_handleRectTransform.DOAnchorPosX(isOn ? 14 : -14, 0.2f);
_backgroundImage.DOColor(isOn ? OnColor : OffColor, 0.2f); // ✅ 수정된 부분
AudioManager.Instance.PlayClickSound();
//이벤트 호출
OnSwitchChanged?.Invoke(isOn);
_isOn = isOn;
}

View File

@ -288,8 +288,8 @@ public class PanelManager : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
name = "광고) 코인500개 ",
price = 0
name = "500개",
price = "광고 보기"
};
shopItems.Add(shopItem);
}
@ -298,7 +298,7 @@ public class PanelManager : MonoBehaviour
ShopItem shopItem = new ShopItem
{
name = i*1000+"개 ",
price = i * 1000
price = $"{i * 1000}"
};
shopItems.Add(shopItem);
}

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