[Refactor] PanelItemsController 수정 로그인정보로 닉네임 사용
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Assets/LIN/Scenes/MainTestLIN.unity
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682
Assets/LIN/Scenes/MainTestLIN.unity
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7
Assets/LIN/Scenes/MainTestLIN.unity.meta
Normal file
7
Assets/LIN/Scenes/MainTestLIN.unity.meta
Normal file
@ -0,0 +1,7 @@
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@ -10,7 +10,6 @@ public class ReplayCell : MonoBehaviour
|
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{
|
||||
[SerializeField] private Image winImage;
|
||||
[SerializeField] private Image loseImage;
|
||||
//TODO: TextMeshProUGI 수정하기
|
||||
[SerializeField] private TMP_Text playerNicknameText;
|
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[SerializeField] private TMP_Text recordDateText;
|
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@ -80,8 +79,6 @@ public class ReplayCell : MonoBehaviour
|
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_storedReplayRecord = record;
|
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}
|
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|
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|
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//TODO: storedReplayRecord를 가지고 게임 씬으로 전환
|
||||
public void OnClickReplayButton()
|
||||
{
|
||||
//TODO: 확인 패널 띄우고 밑의 내용 콜백 함수로 옮기기
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//TODO: 사용을 안하는데 스크립트 삭제해도 될까요?
|
||||
public class GiboItemController : MonoBehaviour
|
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{
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GiboItem _giboItem;
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|
@ -6,14 +6,26 @@ public class ReplayPanelItemsController : ScrollPanelController
|
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{
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|
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private string _myNickname;
|
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private UserManager _userManager;
|
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private void Awake()
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{
|
||||
//TODO: 로그인 기능 연동 후 닉네임 바꾸기
|
||||
_myNickname = "PlayerA";
|
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if (UserManager.Instance == null)
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{
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_userManager = userManagerObj.AddComponent<UserManager>();
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}
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_myNickname = UserManager.Instance.Nickname;
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|
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InitReplayPanel();
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}
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private void InitReplayPanel()
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{
|
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List<ReplayRecord> records = new List<ReplayRecord>();
|
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|
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// ReplayManager에서 가져온 기보 데이터들을 패널 셀에 초기화
|
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records = ReplayManager.Instance.LoadReplayDatas();
|
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|
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foreach (var replayRecord in records)
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{
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var replayCellButtonObject = Instantiate(scrollItemPrefab, content.transform);
|
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@ -29,6 +41,7 @@ public class ReplayPanelItemsController : ScrollPanelController
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replayCell.SetReplayRecord(replayRecord);
|
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}
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}
|
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public virtual void Show()
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{
|
||||
base.Show();
|
||||
|
Loading…
x
Reference in New Issue
Block a user