DO-77 [REFACTOR] 리뷰 내용 반영
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@ -189,7 +189,7 @@ public partial class GameLogic : IDisposable
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break;
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case Constants.MultiplayManagerState.ReceiveRevengeRequest:
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Debug.Log("상대방의 재대결 요청이 들어옴");
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenDrawConfirmPanel("상대방의 재대결 요청을\n승낙하시겠습니까?", () =>
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{
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@ -214,7 +214,7 @@ public partial class GameLogic : IDisposable
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// 선공, 후공 처리
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isFirstPlayer = revengeAcceptedData.isBlack;
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결을 승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
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{
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@ -236,7 +236,7 @@ public partial class GameLogic : IDisposable
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// 선공, 후공 처리
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isFirstPlayer = revengConfirmedData.isBlack;
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
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{
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@ -246,7 +246,7 @@ public partial class GameLogic : IDisposable
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break;
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case Constants.MultiplayManagerState.RevengeRejected:
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Debug.Log("재대결 요청: 거부가 들어옴");
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결 요청을\n거부하였습니다.", () =>
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{
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@ -256,7 +256,7 @@ public partial class GameLogic : IDisposable
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break;
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case Constants.MultiplayManagerState.RevengeRejectionConfirmed:
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Debug.Log("재대결 요청: 거부 완료");
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n거부하였습니다.", () =>
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{
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