DO-77 [REFACTOR] 리뷰 내용 반영

This commit is contained in:
Jay 2025-03-28 10:34:54 +09:00
parent f37d42cfb2
commit 1843df59ee

View File

@ -189,7 +189,7 @@ public partial class GameLogic : IDisposable
break;
case Constants.MultiplayManagerState.ReceiveRevengeRequest:
Debug.Log("상대방의 재대결 요청이 들어옴");
UnityMainThreadDispatcher.Instance().Enqueue(() =>
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenDrawConfirmPanel("상대방의 재대결 요청을\n승낙하시겠습니까?", () =>
{
@ -214,7 +214,7 @@ public partial class GameLogic : IDisposable
// 선공, 후공 처리
isFirstPlayer = revengeAcceptedData.isBlack;
UnityMainThreadDispatcher.Instance().Enqueue(() =>
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결을 승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
{
@ -236,7 +236,7 @@ public partial class GameLogic : IDisposable
// 선공, 후공 처리
isFirstPlayer = revengConfirmedData.isBlack;
UnityMainThreadDispatcher.Instance().Enqueue(() =>
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
{
@ -246,7 +246,7 @@ public partial class GameLogic : IDisposable
break;
case Constants.MultiplayManagerState.RevengeRejected:
Debug.Log("재대결 요청: 거부가 들어옴");
UnityMainThreadDispatcher.Instance().Enqueue(() =>
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결 요청을\n거부하였습니다.", () =>
{
@ -256,7 +256,7 @@ public partial class GameLogic : IDisposable
break;
case Constants.MultiplayManagerState.RevengeRejectionConfirmed:
Debug.Log("재대결 요청: 거부 완료");
UnityMainThreadDispatcher.Instance().Enqueue(() =>
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n거부하였습니다.", () =>
{