DO-33 [Feat] Retry 기능 추가
Retry 버튼 클릭 시 보드 초기화 함수 추가
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Assets/LYC/Prefabs/Retry Button.prefab.meta
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -15,7 +16,7 @@ public abstract class BasePlayerState
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//TODO: 승리확인
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if (gameLogic.CheckGameWin(playerType, row, col))
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{
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Debug.Log($"Game Over: {playerType} Win");
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GameManager.Instance.OpenConfirmPanel($"Game Over: {playerType} Win",() =>{});
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gameLogic.EndGame();
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}
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else
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@ -165,11 +166,16 @@ public class GameLogic : MonoBehaviour
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//임시 금수
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stoneController.SetStoneState(Enums.StoneState.Blocked, 3, 3);
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}
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//착수 버튼 클릭시 호출되는 함수
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public void OnConfirm()
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{
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_currentPlayerState.ProcessMove(this, currentTurn, selectedRow, selectedCol);
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}
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//보드 초기화
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public void ResetBoard()
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{
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Array.Clear(_board, 0, _board.Length);
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}
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public void SetState(BasePlayerState state)
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{
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@ -187,6 +193,7 @@ public class GameLogic : MonoBehaviour
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public void SetStoneSelectedState(int row, int col)
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{
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if (_board[row, col] != Enums.PlayerType.None) return;
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if (stoneController.GetStoneState(row, col) != Enums.StoneState.None) return;
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//첫수 및 중복 확인
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if ((selectedRow != row || selectedCol != col) && (selectedRow != -1 && selectedCol != -1))
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@ -202,6 +209,7 @@ public class GameLogic : MonoBehaviour
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public void SetNewBoardValue(Enums.PlayerType playerType, int row, int col)
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{
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if (_board[row, col] != Enums.PlayerType.None) return;
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if (playerType == Enums.PlayerType.PlayerA)
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{
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stoneController.SetStoneType(Enums.StoneType.Black, row, col);
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@ -237,6 +245,7 @@ public class GameLogic : MonoBehaviour
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public void EndGame()
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{
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SetState(null);
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}
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//승리 확인 함수
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@ -46,6 +46,7 @@ public class GameManager : Singleton<GameManager>
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// TryAutoSignin();
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//게임 씬에서 확인하기 위한 임시 코드
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_canvas = canvas.GetComponent<Canvas>();
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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@ -145,7 +146,13 @@ public class GameManager : Singleton<GameManager>
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}
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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//임시 재시작 재대결
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public void RetryGame()
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{
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_gameLogic.ResetBoard();
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_stoneController.InitStones();
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_gameLogic.SetState(_gameLogic.firstPlayerState);
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}
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (_canvas != null)
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