Merge branch 'main' into DO-4-AI-Controller

This commit is contained in:
Sehyeon 2025-03-19 17:04:09 +09:00
commit 240ecc994a
15 changed files with 2672 additions and 2947 deletions

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@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameUIController : MonoBehaviour
{
public void OnClickConfirmButton()
{
GameManager.Instance.OnClickConfirmButton();
}
public void OnClickRetryButton()
{
GameManager.Instance.RetryGame();
}
}

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@ -34,4 +34,9 @@ public class MainPanelButtonController : MonoBehaviour
GameManager.Instance.panelManager.OpenShopPanel(shopItems);
}
public void OpenReplayPanelClick()
{
GameManager.Instance.panelManager.OpenReplayPanel();
}
}

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@ -56,7 +56,7 @@ public class GameManager : Singleton<GameManager>
}
}
private void ChangeToGameScene(Enums.GameType gameType)
public void ChangeToGameScene(Enums.GameType gameType)
{
_gameType = gameType;
SceneManager.LoadScene("Game");
@ -66,6 +66,10 @@ public class GameManager : Singleton<GameManager>
{
if (scene.name == "Game")
{
if (_gameType == Enums.GameType.Replay)
{
//TODO: 리플레이를 위한 초기화
}
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
var fioTimer = FindObjectOfType<FioTimer>();

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@ -71,4 +71,10 @@ public class MainPanelController : MonoBehaviour
});
});
}
//대국 시작 버튼 클릭
public void OnClickGameStart()
{
GameManager.Instance.ChangeToGameScene(Enums.GameType.SinglePlay);
}
}

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@ -61,7 +61,6 @@ public class MainPanelManager : MonoBehaviour
/// </summary>
public void UpdateMainPanelUI(Action success = null)
{
Debug.Log("로그인 후 Udpateawfsefasefsefasdfefsefsefsefsef");
mainPanelController.UpdateUserInfo();
success?.Invoke();

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@ -55,6 +55,7 @@ public class SigninPanelController : MonoBehaviour
NetworkManager.Instance.Signin(signinData, (signinResult) =>
{
mainPanel = gameObject.GetComponent<MainPanelManager>();
Destroy(gameObject);
// 유저 정보 저장

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@ -19,6 +19,7 @@ public class PanelManager : MonoBehaviour
private void Awake()
{
SetCanvas();
// Prefabs 폴더에서 모든 패널 프리팹 로드
GameObject[] prefabs = Resources.LoadAll<GameObject>("Prefabs/Panels");
@ -30,10 +31,8 @@ public class PanelManager : MonoBehaviour
Debug.Log($"총 {panelPrefabs.Count}개의 패널이 로드됨.");
}
void Start()
private void SetCanvas()
{
PanelManager panelManager = FindObjectOfType<PanelManager>();
if (_canvas == null)
{
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
@ -72,10 +71,8 @@ public class PanelManager : MonoBehaviour
public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false)
{
Debug.Log("loadingPanelObject 실행?");
if (_canvas != null)
{
Debug.Log("CANVSALKDFJLSKDFJAOIJVASDLKFJLSIDF?");
var loadingPanelObject = GetPanel("Loading Panel");

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