diff --git a/Assets/Script/Common/CoinsPanelController.cs b/Assets/Script/Common/CoinsPanelController.cs index 201a776..19a2c65 100644 --- a/Assets/Script/Common/CoinsPanelController.cs +++ b/Assets/Script/Common/CoinsPanelController.cs @@ -45,8 +45,6 @@ public class CoinsPanelController : MonoBehaviour _coinsCount = coinsCount; coinsCountText.text = _coinsCount.ToString(); - Debug.Log("coinsCount?: " + coinsCount); - ResizingCoinsRect(); } diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs index 5e5817d..f075048 100644 --- a/Assets/Script/Game/GameManager.cs +++ b/Assets/Script/Game/GameManager.cs @@ -16,7 +16,6 @@ public class GameManager : Singleton private Enums.GameType _gameType; private GameLogic _gameLogic; private StoneController _stoneController; - private Canvas _canvas; public Sprite[] profileSprites; //패널에서 사용할 테스트 배열 @@ -29,7 +28,7 @@ public class GameManager : Singleton _userManager = userManagerObj.AddComponent(); //게임 씬에서 확인하기 위한 임시 코드 - _gameType = Enums.GameType.SinglePlay; + // _gameType = Enums.GameType.SinglePlay; } } @@ -90,7 +89,6 @@ public class GameManager : Singleton if (_coinsPanel != null) { - Debug.Log("UserManager.Instance.Coins?: " + UserManager.Instance.Coins); _coinsPanel.InitCoinsCount(UserManager.Instance.Coins); } @@ -132,6 +130,5 @@ public class GameManager : Singleton _stoneController.InitStones(); _gameLogic = new GameLogic(_stoneController, _gameType); } - _canvas = GameObject.Find("Canvas").GetComponent(); } } \ No newline at end of file diff --git a/Assets/Script/Main/MainPanelController.cs b/Assets/Script/Main/MainPanelController.cs index bacee6c..b35234a 100644 --- a/Assets/Script/Main/MainPanelController.cs +++ b/Assets/Script/Main/MainPanelController.cs @@ -31,10 +31,8 @@ public class MainPanelController : MonoBehaviour // 프로필 이미지 갱신 _selectedImageIndex = UserManager.Instance.imageIndex; - Debug.Log("UserManager.Instance.ImageIndex" + UserManager.Instance.imageIndex); if (_selectedImageIndex < 0 || _selectedImageIndex >= profileImages.Length) { - Debug.LogError($"Invalid ImageIndex: {_selectedImageIndex}, profileImages length: {profileImages.Length}"); return; } diff --git a/Assets/Script/Main/NetworkManager.cs b/Assets/Script/Main/NetworkManager.cs index 46a1404..327d0fd 100644 --- a/Assets/Script/Main/NetworkManager.cs +++ b/Assets/Script/Main/NetworkManager.cs @@ -18,7 +18,6 @@ public class NetworkManager : Singleton public IEnumerator SignupCoroutine(SignupData signupData, Action success, Action failure) { string jsonString = JsonUtility.ToJson(signupData); - Debug.Log("jsonString" + jsonString); byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString); using (UnityWebRequest www = @@ -50,7 +49,6 @@ public class NetworkManager : Singleton else { var result = www.downloadHandler.text; - Debug.Log("Result: " + result); success?.Invoke(); // TODO: 회원가입 성공 팝업 표시 @@ -84,7 +82,7 @@ public class NetworkManager : Singleton if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) { - + Debug.Log("Error: " + www.error); } else { @@ -101,7 +99,7 @@ public class NetworkManager : Singleton if (signinResult.result == 0) { - Debug.Log("유저네임이 유효하지 않습니다."); + Debug.Log("유저 이메일이 유효하지 않습니다."); failure?.Invoke(0); // TODO: 유저네임 유효하지 않음 팝업 표시 // GameManager.Instance.OpenConfirmPanel("유저네임이 유효하지 않습니다.", () => @@ -123,9 +121,7 @@ public class NetworkManager : Singleton { Debug.Log("로그인에 성공하였습니다."); success?.Invoke(signinResult); - Debug.Log("서버 응답 JSON: " + result); // 서버 응답 확인 - Debug.Log("파싱 후 SigninResult: " + JsonUtility.ToJson(signinResult)); // JSON 파싱 확인 - Debug.Log("SetUserInfo 호출됨. imageIndex: " + signinResult.imageIndex); // UserManager에 값이 전달되는지 확인 + // TODO: 성공 팝업 표시 // GameManager.Instance.OpenConfirmPanel("로그인에 성공하였습니다.", () => // { diff --git a/Assets/Script/Main/SignupPanelController.cs b/Assets/Script/Main/SignupPanelController.cs index beba6c1..c76bb16 100644 --- a/Assets/Script/Main/SignupPanelController.cs +++ b/Assets/Script/Main/SignupPanelController.cs @@ -105,7 +105,6 @@ public class SignupPanelController : MonoBehaviour public void OnClickCancelButton() { - Debug.Log("OnClickCancelButton"); Destroy(gameObject); } } diff --git a/Assets/Script/Main/UserManager.cs b/Assets/Script/Main/UserManager.cs index f273834..066d056 100644 --- a/Assets/Script/Main/UserManager.cs +++ b/Assets/Script/Main/UserManager.cs @@ -84,7 +84,6 @@ public class UserManager : Singleton // Score = signinResult.score; imageIndex = signinResult.imageIndex; Coins = signinResult.coins; - Debug.Log("머임??: " + imageIndex); } public void SaveUserInfoToPlayerPrefs()