DO-73 [Feat] 로딩 추가

This commit is contained in:
Jay 2025-03-27 22:00:00 +09:00
parent 4a541ee9e1
commit 265567a554
7 changed files with 29 additions and 17 deletions

View File

@ -66,6 +66,7 @@ public class GameUIController : MonoBehaviour
{
GameManager.Instance.panelManager.OpenConfirmPanel("재대결 신청을 하시겠습니까?", () =>
{
GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true, false);
_multiplayManager.RequestRevengeRequest();
});
}

View File

@ -227,7 +227,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &4501886400186872935
RectTransform:
m_ObjectHideFlags: 0
@ -322,6 +322,8 @@ MonoBehaviour:
interval: 0.5
flipDuration: 0.3
delayBetweenFlips: 1
imageBackground: {fileID: 634998020045031155}
simpleBackground: {fileID: 3738728334186617240}
--- !u!1 &3738728334186617240
GameObject:
m_ObjectHideFlags: 0
@ -380,7 +382,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.5882353}
m_Color: {r: 0, g: 0, b: 0, a: 0.78431374}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1

View File

@ -1104,7 +1104,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "1\uAE09"
m_text: "18\uAE09"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
@ -1457,7 +1457,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &405965270916774547
RectTransform:
m_ObjectHideFlags: 0
@ -1727,7 +1727,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: ksh
m_text: "\uBC15\uD638\uB7AD"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
@ -1813,7 +1813,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &8172929902404983356
RectTransform:
m_ObjectHideFlags: 0

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@ -177,7 +177,7 @@ public class MultiPlayerState: BasePlayerState
gameLogic.UpdateForbiddenMoves();
#endregion
gameLogic.currentTurn = _playerType;
// gameLogic.currentTurn = _playerType;
// gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
// {
// HandleMove(gameLogic, row, col);
@ -564,7 +564,6 @@ public class GameLogic : IDisposable
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
// TODO: 응답 들어오기 전까지 로딩
GameManager.Instance.panelManager.OpenConfirmPanel("상대방이 재대결 요청을 승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
{
InitBoardForRevenge(isFirstPlayer);
@ -639,7 +638,6 @@ public class GameLogic : IDisposable
//timer 초기화
fioTimer.InitTimer();
Debug.Log("&&&&UserManager.Instance.imageIndex" + UserManager.Instance.imageIndex + "opponentImageIndex?: " + opponentImageIndex);
if (isFirstPlayer)
{
Debug.Log("해당 플레이어가 선공 입니다");
@ -662,6 +660,9 @@ public class GameLogic : IDisposable
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(opponentNickname, UserManager.Instance.Nickname, opponentImageIndex, UserManager.Instance.imageIndex);
}
GameManager.Instance.panelManager.CloseLoadingPanel();
// 첫 번째 플레이어(유저)부터 시작
SetState(firstPlayerState);
}

View File

@ -169,7 +169,6 @@ public class MultiplayManager : IDisposable
private void DoOpponent(SocketIOResponse response)
{
var data = response.GetValue<MoveData>();
if (data != null && data.position != null)
{
Vector2Int opponentPosition = new Vector2Int(data.position.x, data.position.y);
@ -221,7 +220,7 @@ public class MultiplayManager : IDisposable
{
if (string.IsNullOrEmpty(_roomId))
{
Debug.LogError("LeaveRoom 호출 실패: _roomId가 설정되지 않음");
Debug.LogError("RequestSurrender 호출 실패: _roomId가 설정되지 않음");
return;
}
_socket.Emit("requestSurrender",new { roomId = _roomId });
@ -248,7 +247,7 @@ public class MultiplayManager : IDisposable
{
if (string.IsNullOrEmpty(_roomId))
{
Debug.LogError("LeaveRoom 호출 실패: _roomId가 설정되지 않음");
Debug.LogError("SendTimeout 호출 실패: _roomId가 설정되지 않음");
return;
}
_socket.Emit("sendTimeout",new { roomId = _roomId });
@ -345,7 +344,6 @@ public class MultiplayManager : IDisposable
public void RequestRevengeRequest()
{
Debug.Log("RequestRevengeRequest: " + _roomId);
if (string.IsNullOrEmpty(_roomId))
{
Debug.LogError("requestDraw 호출 실패: _roomId가 설정되지 않음");
@ -388,7 +386,7 @@ public class MultiplayManager : IDisposable
private void RevengeConfirmed(SocketIOResponse response)
{
var data = response.GetValue<RevengeData>();
Debug.Log("data??: " + data.isBlack + data.message);
_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.RevengeConfirmed, data);
}
@ -425,6 +423,7 @@ public class MultiplayManager : IDisposable
_socket.Disconnect();
_socket.Dispose();
_socket = null;
_roomId = null;
}
}
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Threading;
using DG.Tweening;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@ -20,16 +21,23 @@ public class LoadingPanelController : MonoBehaviour
[SerializeField] float flipDuration = 0.3f; // 회전 시간
[SerializeField] float delayBetweenFlips = 1f; // 이미지 변경 주기
[SerializeField] private GameObject imageBackground;
[SerializeField] private GameObject simpleBackground;
private int currentLength = 0;
private CancellationTokenSource cancellationTokenSource;
// 타 컴포넌트에서 애니메이션 효과 설정을 위해 호출(RotateImages와 FlipImages 혼용은 불가능: DORotate가 서로 충돌함)
public void StartLoading(bool animatedImage, bool animatedText, bool animatedFlip)
public void StartLoading(bool animatedImage, bool animatedText, bool animatedFlip, bool isBackgroundImage)
{
// 패널 활성화
gameObject.SetActive(true);
cancellationTokenSource = new CancellationTokenSource();
// 배경 이미지 설정
imageBackground.SetActive(isBackgroundImage);
simpleBackground.SetActive(!isBackgroundImage);
if (animatedImage) RotateImages(); // 캐릭터들이 좌우로 회전하는 효과
if (animatedText) StartCoroutine(AnimateLoadingText()); // 한글자씩 나타나는 효과
if (animatedFlip) FlipImages(); // 캐릭터들이 뒤집히면서 표정이 바뀌는 효과

View File

@ -157,7 +157,7 @@ public class PanelManager : MonoBehaviour
}
}
public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false)
public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false, bool isBackgroundImage = true)
{
SetCanvas();
if (_canvas != null)
@ -166,6 +166,7 @@ public class PanelManager : MonoBehaviour
{
// 기존 로딩 패널이 활성화되어 있으면 먼저 닫기
CloseLoadingPanel();
Destroy(loadingPanelObject);
}
loadingPanelObject = GetPanel("Loading Panel");
@ -174,7 +175,7 @@ public class PanelManager : MonoBehaviour
loadingPanelController = loadingPanelObject.GetComponent<LoadingPanelController>();
if (loadingPanelController != null)
{
loadingPanelController.StartLoading(rotateImage, animatedText, flipImage);
loadingPanelController.StartLoading(rotateImage, animatedText, flipImage, isBackgroundImage);
}
}
}