diff --git a/Assets/Script/Renju/DoubleThreeDetector.cs b/Assets/Script/Renju/DoubleThreeDetector.cs index 53401df..bd3fa55 100644 --- a/Assets/Script/Renju/DoubleThreeDetector.cs +++ b/Assets/Script/Renju/DoubleThreeDetector.cs @@ -4,10 +4,10 @@ using UnityEngine; /// /// 렌주 룰에서 삼삼 금수 위치를 감지하는 클래스 /// -public class DoubleThreeDetector :RenjuDetector +public class DoubleThreeDetector :RenjuDetectorBase { // 해당 위치가 33 금수인지 반환 - private bool IsDoubleThree(Enums.PlayerType[,] board, int row, int col) + public bool IsDoubleThree(Enums.PlayerType[,] board, int row, int col) { // 빈 위치가 아니면 검사할 필요 없음 if (!IsEmptyPosition(board, row, col)) diff --git a/Assets/Script/Renju/RenjuDetector.cs b/Assets/Script/Renju/RenjuDetectorBase.cs similarity index 97% rename from Assets/Script/Renju/RenjuDetector.cs rename to Assets/Script/Renju/RenjuDetectorBase.cs index 4d8b795..ace6e2c 100644 --- a/Assets/Script/Renju/RenjuDetector.cs +++ b/Assets/Script/Renju/RenjuDetectorBase.cs @@ -1,6 +1,6 @@ using UnityEngine; -public class RenjuDetector +public class RenjuDetectorBase { // 방향 배열 (가로, 세로, 대각선) private protected Vector2Int[] directions = diff --git a/Assets/Script/Renju/RenjuDetector.cs.meta b/Assets/Script/Renju/RenjuDetectorBase.cs.meta similarity index 100% rename from Assets/Script/Renju/RenjuDetector.cs.meta rename to Assets/Script/Renju/RenjuDetectorBase.cs.meta