Merge branch 'main' into DO-46-게임-씬-보조-기능-추가

This commit is contained in:
Lim0_C 2025-03-27 14:26:28 +09:00
commit 2f886953c8
5 changed files with 68 additions and 49 deletions

View File

@ -24,6 +24,7 @@
DrawAccepted,
DrawConfirmed,
DrawRejected,
DrawRejectionConfirmed
DrawRejectionConfirmed,
ReceiveTimeout // 상대방이 타임 아웃일 때
};
}

View File

@ -177,7 +177,7 @@ public class MultiPlayerState: BasePlayerState
gameLogic.UpdateForbiddenMoves();
#endregion
// gameLogic.currentTurn = _playerType;
gameLogic.currentTurn = _playerType;
// gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
// {
// HandleMove(gameLogic, row, col);
@ -278,17 +278,24 @@ public class GameLogic : MonoBehaviour
//timer 시간초과시 진행 함수
this.fioTimer.OnTimeout = () =>
{
if (currentTurn == Enums.PlayerType.PlayerA)
// 현재 턴의 플레이어가 로컬(유저)인지 확인
bool isCurrentPlayerLocal = (currentTurn == Enums.PlayerType.PlayerA && firstPlayerState is PlayerState) ||
(currentTurn == Enums.PlayerType.PlayerB && secondPlayerState is PlayerState);
if (isCurrentPlayerLocal) // 내가 타임 오버일 때
{
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
() =>{});
if (this.gameType == Enums.GameType.MultiPlay) // 멀티플레이인 경우
{
_multiplayManager?.SendTimeout();
}
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Lose);
EndGame(Enums.GameResult.Lose);
}
else if (currentTurn == Enums.PlayerType.PlayerB)
else // 로컬에서 자신의 타이머 기준으로 상대방이 타임 오버일 때
{
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
() =>{});
EndGame(Enums.GameResult.Win);
// TODO: 컨펌 패널 OK 버튼 삭제?
GameManager.Instance.panelManager.OpenConfirmPanel("상대방의 응답을 기다리는 중입니다",
() => { } );
}
};
}
@ -501,6 +508,14 @@ public class GameLogic : MonoBehaviour
case Constants.MultiplayManagerState.DrawRejectionConfirmed:
Debug.Log("무승부 요청 거부 완료");
break;
case Constants.MultiplayManagerState.ReceiveTimeout:
Debug.Log("상대방이 타임 아웃 됨");
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Win);
EndGame(Enums.GameResult.Win);
});
break;
}
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname,"nicknameB");

View File

@ -90,6 +90,7 @@ public class MultiplayManager : IDisposable
_socket.On("doOpponent", DoOpponent);
_socket.On("doSurrender", DoSurrender);
_socket.On("surrenderConfirmed", SurrenderConfirmed);
_socket.On("receiveTimeout", ReceiveTimeout);
_socket.On("receiveDrawRequest", ReceiveDrawRequest);
_socket.On("drawRequestSent", DrawRequestSent);
_socket.On("drawAccepted", DrawAccepted);
@ -224,6 +225,30 @@ public class MultiplayManager : IDisposable
_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.SurrenderConfirmed, data.message);
}
/// <summary>
/// 타임 아웃 요청
/// </summary>
public void SendTimeout()
{
if (string.IsNullOrEmpty(_roomId))
{
Debug.LogError("LeaveRoom 호출 실패: _roomId가 설정되지 않음");
return;
}
_socket.Emit("sendTimeout",new { roomId = _roomId });
}
/// <summary>
/// 타임 아웃 수신
/// </summary>
/// <param name="response"></param>
private void ReceiveTimeout(SocketIOResponse response)
{
var data = response.GetValue<MessageData>();
_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.ReceiveTimeout, data.message);
}
public void RequestDraw()
{
if (string.IsNullOrEmpty(_roomId))

View File

@ -228,7 +228,12 @@ public class NetworkManager : Singleton<NetworkManager>
}
}
public IEnumerator GetLeaderboard(Action<Scores> success, Action failure)
public void GetLeaderboard(Action<List<ScoreInfo>> success, Action failure)
{
StartCoroutine(GetLeaderboardCoroutine(success, failure));
}
public IEnumerator GetLeaderboardCoroutine(Action<List<ScoreInfo>> success, Action failure)
{
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/leaderboard", UnityWebRequest.kHttpVerbGET))
@ -256,10 +261,15 @@ public class NetworkManager : Singleton<NetworkManager>
}
else
{
var result = www.downloadHandler.text;
var scores = JsonUtility.FromJson<Scores>(result);
// 성공적으로 데이터를 받아온 경우
string jsonResponse = www.downloadHandler.text; // 응답으로 받은 JSON 데이터
success?.Invoke(scores);
// JSON을 ScoreInfo 리스트로 파싱
ScoreListWrapper wrapper = JsonUtility.FromJson<ScoreListWrapper>(jsonResponse);
List<ScoreInfo> leaderboardItems = wrapper.leaderboardDatas;
// Show 메서드를 통해 데이터를 표시
success?.Invoke(leaderboardItems);
}
}
}
@ -511,36 +521,4 @@ public class NetworkManager : Singleton<NetworkManager>
}
}
}
public void GetLeaderboardData(Action<List<ScoreInfo>> success, Action failure)
{
StartCoroutine(GetLeaderboardDataCoroutine(success, failure));
}
private IEnumerator GetLeaderboardDataCoroutine(Action<List<ScoreInfo>> success, Action failure)
{
string url = Constants.ServerURL + "/leaderboard/"; // 서버의 리더보드 데이터 URL
UnityWebRequest www = UnityWebRequest.Get(url); // GET 요청으로 데이터 받기
yield return www.SendWebRequest(); // 요청 전송 대기
// 요청이 실패했을 때
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError("Error: " + www.error);
failure?.Invoke();
}
else
{
// 성공적으로 데이터를 받아온 경우
string jsonResponse = www.downloadHandler.text; // 응답으로 받은 JSON 데이터
// JSON을 ScoreInfo 리스트로 파싱
ScoreListWrapper wrapper = JsonUtility.FromJson<ScoreListWrapper>(jsonResponse);
List<ScoreInfo> leaderboardItems = wrapper.leaderboardDatas;
// Show 메서드를 통해 데이터를 표시
success?.Invoke(leaderboardItems);
}
}
}

View File

@ -27,7 +27,7 @@ public class LeaderBoardController : MonoBehaviour
if (isLeaderboardLoaded) return; // 이미 리더보드가 로드되었으면 중복 호출 방지
leaderboardPanel.SetActive(true);
NetworkManager.Instance.GetLeaderboardData((leaderboardItems) =>
NetworkManager.Instance.GetLeaderboard((leaderboardItems) =>
{
Show(leaderboardItems);
}, () => { });