DO-4 [Fix] GameLogic의 SinglePlay 시 secondPlayerState를 AI로 설정

This commit is contained in:
Sehyeon 2025-03-20 16:23:45 +09:00
parent 8e542d853c
commit 3da0ef33f0

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@ -86,6 +86,11 @@ public class AIState: BasePlayerState
{
gameLogic.fioTimer.StartTimer();
//TODO: AI이식
OmokAI.Instance.StartBestMoveSearch(gameLogic.GetBoard(), (bestMove) =>
{
if(bestMove.HasValue)
HandleMove(gameLogic, bestMove.Value.Item1, bestMove.Value.Item2);
});
}
public override void OnExit(GameLogic gameLogic)
@ -210,7 +215,7 @@ public class GameLogic : MonoBehaviour
{
case Enums.GameType.SinglePlay:
firstPlayerState = new PlayerState(true);
secondPlayerState = new PlayerState(false);
secondPlayerState = new AIState();
SetState(firstPlayerState);
break;
case Enums.GameType.MultiPlay:
@ -221,6 +226,12 @@ public class GameLogic : MonoBehaviour
break;
}
}
public Enums.PlayerType[,] GetBoard()
{
return _board;
}
//착수 버튼 클릭시 호출되는 함수
public void OnConfirm()
{
@ -282,24 +293,6 @@ public class GameLogic : MonoBehaviour
ReplayManager.Instance.RecordStonePlaced(Enums.StoneType.Black, row, col); //기보 데이터 저장
break;
case Enums.PlayerType.PlayerB:
/*
// AI 테스트 시작
OmokAI.Instance.StartBestMoveSearch(_board, (bestMove) =>
{
if (bestMove != null)
{
// 타이머 제대로 30초로 clear안되는 문제. 아마 스레드가 언제 끝나는 지 몰라서 그러는 듯
stoneController.SetStoneType(Enums.StoneType.White, bestMove.Value.Item1, bestMove.Value.Item2);
stoneController.SetStoneState(Enums.StoneState.LastPositioned, bestMove.Value.Item1, bestMove.Value.Item2);
_board[bestMove.Value.Item1, bestMove.Value.Item2] = Enums.PlayerType.PlayerB;
LastNSelectedSetting(bestMove.Value.Item1, bestMove.Value.Item2);
ReplayManager.Instance.RecordStonePlaced(Enums.StoneType.White, bestMove.Value.Item1, bestMove.Value.Item2);
}
});
// AI 테스트 끝
*/
stoneController.SetStoneType(Enums.StoneType.White, row, col);
stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerB;