[Refactor] 게임매니저에서 리플레이 컨트롤러 분리
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@ -75,12 +75,6 @@ public class GameManager : Singleton<GameManager>
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var fioTimer = FindObjectOfType<FioTimer>();
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_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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}
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else if (scene.name == "Replay")
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
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}
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}
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//임시 재시작 재대결
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public void RetryGame()
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@ -90,39 +84,4 @@ public class GameManager : Singleton<GameManager>
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_gameLogic.SetState(_gameLogic.firstPlayerState);
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}
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#region ReplayControll
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public void ReplayNext(Move nextMove )
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{
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// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
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if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
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}
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else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
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}
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// 돌이 놓인 내역을 ReplayManager에도 반영
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ReplayManager.Instance.PushMove(nextMove);
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}
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public void ReplayUndo(Move targetMove)
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{
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if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
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}
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else if (targetMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
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}
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ReplayManager.Instance.PushUndoMove(targetMove);
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//TODO: 화면상에서 돌 치우기
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}
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#endregion
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}
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@ -24,7 +24,7 @@ public class ReplayController : MonoBehaviour
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Move targetMove = ReplayManager.Instance.PopMove();
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if (targetMove != null)
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{
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GameManager.Instance.ReplayUndo(targetMove);
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ReplayManager.Instance.ReplayUndo(targetMove);
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}
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}
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@ -33,7 +33,7 @@ public class ReplayController : MonoBehaviour
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Move nextMove = ReplayManager.Instance.GetNextMove();
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if (nextMove != null)
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{
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GameManager.Instance.ReplayNext(nextMove);
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ReplayManager.Instance.ReplayNext(nextMove);
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}
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}
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@ -42,6 +42,8 @@ public class ReplayManager : Singleton<ReplayManager>
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private Stack<Move> _undoStack;
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private int _moveIndex;
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private GameLogic _gameLogic;
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private StoneController _stoneController;
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public void InitReplayBoard(ReplayRecord replayRecord)
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{
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@ -196,11 +198,51 @@ public class ReplayManager : Singleton<ReplayManager>
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InitReplayBoard(_selectedReplayRecord);
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}
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//게임 매니저에서 가져온 코드입니다.
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
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// TODO: 데이터 잘못 가져왔을 때 어떻게 처리할지 고민하기
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// Main으로 강제 전환 ?
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}
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}
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#region ReplayControll
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public void ReplayNext(Move nextMove )
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{
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// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
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if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
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}
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else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
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}
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// 돌이 놓인 내역을 ReplayManager에도 반영
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ReplayManager.Instance.PushMove(nextMove);
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}
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public void ReplayUndo(Move targetMove)
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{
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if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
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}
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else if (targetMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
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}
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ReplayManager.Instance.PushUndoMove(targetMove);
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//TODO: 화면상에서 돌 치우기
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}
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#endregion
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#region for tests
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public void OnClickSaveButton(string winnerPlayerType = "PlayerA")
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