From 4b1dc01c3a5454e49dad058df43274d1120f5a90 Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Fri, 21 Mar 2025 18:05:48 +0900 Subject: [PATCH] =?UTF-8?q?DO-46=20[Fix]=20=ED=83=80=EC=9E=84=20=EC=95=84?= =?UTF-8?q?=EC=9B=83=20=EA=B2=B0=EA=B3=BC=EA=B0=92=20=EB=A1=9C=EC=A7=81=20?= =?UTF-8?q?=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 29ffa6b..95593f3 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -217,15 +217,13 @@ public class GameLogic : MonoBehaviour { GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win", () =>{}); - var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Lose:Enums.GameResult.Win; - EndGame(gameResult); + EndGame(Enums.GameResult.Lose); } else if (currentTurn == Enums.PlayerType.PlayerB) { GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win", () =>{}); - var gameResult = currentTurn == Enums.PlayerType.PlayerB? Enums.GameResult.Win:Enums.GameResult.Lose; - EndGame(gameResult); + EndGame(Enums.GameResult.Win); } }; }