DO-33 [Feat] GameLogic에 게임 승리 확인 추가

마지막 돌 기준으로 연속적으로 돌이 5개가 되는지 확인 하여 승리 여부 확인
This commit is contained in:
Lim0_C 2025-03-17 11:11:46 +09:00
parent 42d5cab9ea
commit 4c90ed3c18
2 changed files with 86 additions and 7 deletions

View File

@ -12,10 +12,18 @@ public abstract class BasePlayerState
public void ProcessMove(GameLogic gameLogic, Enums.PlayerType playerType, int row, int col)
{
gameLogic.SetNewBoardValue(playerType, row, col);
//TODO: 승패 비교 필요
//TODO: 승리확인
if (gameLogic.CheckGameWin(playerType, row, col))
{
Debug.Log($"Game Over: {playerType} Win");
gameLogic.EndGame();
}
else
{
HandleNextTurn(gameLogic);
}
}
}
public class PlayerState : BasePlayerState
@ -74,12 +82,12 @@ public class AIState: BasePlayerState
public override void HandleMove(GameLogic gameLogic, int row, int col)
{
ProcessMove(gameLogic, Enums.PlayerType.PlayerB,row, col);
}
public override void HandleNextTurn(GameLogic gameLogic)
{
gameLogic.SetState(gameLogic.firstPlayerState);
}
}
public class MultiPlayerState: BasePlayerState
@ -110,9 +118,12 @@ public class GameLogic : MonoBehaviour
private Enums.PlayerType[,] _board;
public StoneController stoneController;
public Enums.PlayerType currentTurn;
public Enums.GameType gameType;
public BasePlayerState firstPlayerState;
public BasePlayerState secondPlayerState;
private BasePlayerState _currentPlayerState;
private const int WIN_COUNT = 5;
//선택된 좌표
public int selectedRow;
public int selectedCol;
@ -120,11 +131,20 @@ public class GameLogic : MonoBehaviour
private int _lastRow;
private int _lastCol;
private static int[][] _directions = new int[][]
{
new int[] {1, 0}, // 수직
new int[] {0, 1}, // 수평
new int[] {1, 1}, // 대각선 ↘ ↖
new int[] {1, -1} // 대각선 ↙ ↗
};
public GameLogic(StoneController stoneController, Enums.GameType gameType)
{
//보드 초기화
_board = new Enums.PlayerType[15, 15];
this.stoneController = stoneController;
this.gameType = gameType;
selectedRow = -1;
selectedCol = -1;
_lastRow = -1;
@ -209,4 +229,63 @@ public class GameLogic : MonoBehaviour
selectedRow = -1;
selectedCol = -1;
}
//게임 끝
public void EndGame()
{
SetState(null);
}
//승리 확인 함수
public bool CheckGameWin(Enums.PlayerType player, int row, int col)
{
foreach (var dir in _directions)
{
var (count, _) = CountStones(_board, row, col, dir, player);
// 자기 자신 포함하여 5개 이상일 시 true 반환
if (count + 1 >= WIN_COUNT)
return true;
}
return false;
}
// 특정 방향으로 같은 돌 개수와 열린 끝 개수를 계산하는 함수
private (int count, int openEnds) CountStones(
Enums.PlayerType[,] board, int row, int col, int[] direction, Enums.PlayerType player)
{
int size = board.GetLength(0);
int count = 0;
int openEnds = 0;
// 정방향 탐색
int r = row + direction[0], c = col + direction[1];
while (r >= 0 && r < size && c >= 0 && c < size && board[r, c] == player)
{
count++;
r += direction[0]; // row값 옮기기
c += direction[1]; // col값 옮기기
}
if (r >= 0 && r < size && c >= 0 && c < size && board[r, c] == Enums.PlayerType.None)
{
openEnds++;
}
// 역방향 탐색
r = row - direction[0];
c = col - direction[1];
while (r >= 0 && r < size && c >= 0 && c < size && board[r, c] == player)
{
count++;
r -= direction[0];
c -= direction[1];
}
if (r >= 0 && r < size && c >= 0 && c < size && board[r, c] == Enums.PlayerType.None)
{
openEnds++;
}
return (count, openEnds);
}
}

View File

@ -46,9 +46,9 @@ public class GameManager : Singleton<GameManager>
// TryAutoSignin();
//게임 씬에서 확인하기 위한 임시 코드
// _stoneController = GameObject.FindObjectOfType<StoneController>();
// _stoneController.InitStones();
// _gameLogic = new GameLogic(_stoneController, _gameType);
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
_gameLogic = new GameLogic(_stoneController, _gameType);
}
private void TryAutoSignin()