DO-73 [Feat] 게임 씬 연동을 위한 [Canvas] Game UI => Canvas 이름 수정 및 로딩 효과 수정
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@ -66,7 +66,7 @@ public class GameUIController : MonoBehaviour
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{
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("재대결 신청을 하시겠습니까?", () =>
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GameManager.Instance.panelManager.OpenConfirmPanel("재대결 신청을 하시겠습니까?", () =>
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{
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{
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GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true, false);
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GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
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_multiplayManager.RequestRevengeRequest();
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_multiplayManager.RequestRevengeRequest();
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});
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});
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}
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}
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@ -132,7 +132,7 @@ PrefabInstance:
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m_Modifications:
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m_Modifications:
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- target: {fileID: 626368541760032086, guid: 269b81c4cdffc44428d200c3788621fd, type: 3}
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- target: {fileID: 626368541760032086, guid: 269b81c4cdffc44428d200c3788621fd, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: '[Canvas] Game UI'
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value: Canvas
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1516328599079970136, guid: 269b81c4cdffc44428d200c3788621fd, type: 3}
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- target: {fileID: 1516328599079970136, guid: 269b81c4cdffc44428d200c3788621fd, type: 3}
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propertyPath: m_Sprite
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propertyPath: m_Sprite
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@ -26,7 +26,7 @@ public class MainPanelManager : MonoBehaviour
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_userManager = userManagerObj.AddComponent<UserManager>();
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_userManager = userManagerObj.AddComponent<UserManager>();
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}
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}
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// 로딩 화면 추가(자동 로그인 응답 전까지)
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// 로딩 화면 추가(자동 로그인 응답 전까지)
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GameManager.Instance.panelManager.OpenLoadingPanel(false, false, true);
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GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true);
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// 자동 로그인
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// 자동 로그인
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TryAutoSignin();
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TryAutoSignin();
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