DO-46 [Feat] 게임 승패 이펙트 패널 띄우기
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@ -17,6 +17,7 @@ public class GameUIController : MonoBehaviour
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[SerializeField] private Image profileImageB;
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[SerializeField] private Sprite[] profileImageSprites; //0. 기본 드래곤 1. 기본 호랑이 2.아이보리 드래곤 3. 아이보리 호랑이
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[SerializeField] private Sprite[] indicatorSprites; //0. active 1. inactive
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private Sprite _originalSpriteA;
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private Sprite _originalSpriteB;
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@ -45,14 +46,7 @@ public class GameUIController : MonoBehaviour
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{
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GameManager.Instance.panelManager.OpenSettingsPanel();
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}
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public void InitUI()
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{
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if (UserManager.Instance == null) return;
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retryButton.SetActive(false);
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playerANameText.text = UserManager.Instance.Nickname;
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}
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public void InitPlayersName(string playerNameA, string playerNameB)
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{
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playerANameText.text = playerNameA;
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: b8e3d5d18e544774eb144db419a327d2
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guid: ded4103a87c2de84db5f4ce2675227ef
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -1457,7 +1457,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &405965270916774547
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1713,7 +1713,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: tester
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m_text: "\uD654\uB791\uB098\uBE44"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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@ -1799,7 +1799,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &8172929902404983356
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RectTransform:
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m_ObjectHideFlags: 0
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@ -21,11 +21,9 @@ public abstract class BasePlayerState
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if (gameLogic.CheckGameWin(playerType, row, col))
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{
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GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {playerType} Win", () =>
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{
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var gameResult = playerType == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose;
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gameLogic.EndGame(gameResult);
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});
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var gameResult = playerType == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose;
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GameManager.Instance.panelManager.OpenEffectPanel(gameResult);
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gameLogic.EndGame(gameResult);
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}
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else
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{
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@ -33,10 +31,8 @@ public abstract class BasePlayerState
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{
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if (gameLogic.CheckGameDraw())
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{
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GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: Draw", () =>
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{
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gameLogic.EndGame(Enums.GameResult.Draw);
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});
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GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
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gameLogic.EndGame(Enums.GameResult.Draw);
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}
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else
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{
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@ -369,7 +365,7 @@ public class GameLogic : MonoBehaviour
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SetState(null);
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ReplayManager.Instance.SaveReplayDataResult(result);
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//TODO: 게임 종료 후 행동 구현
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SceneManager.LoadScene("Main");
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// SceneManager.LoadScene("Main");
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}
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//승리 확인 함수
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@ -16,6 +16,7 @@ public class PanelManager : MonoBehaviour
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private LoadingPanelController loadingPanelController;
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private Dictionary<string, GameObject> panelPrefabs = new Dictionary<string, GameObject>();
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private Dictionary<string, GameObject> effectPanelPrefabs = new Dictionary<string, GameObject>();
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private void Awake()
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{
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@ -27,6 +28,13 @@ public class PanelManager : MonoBehaviour
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{
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panelPrefabs[prefab.name] = prefab;
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}
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//게임결과 이펙트 패널
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GameObject[] effectPrefabs = Resources.LoadAll<GameObject>("Prefabs/Effects");
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foreach (GameObject effect in effectPrefabs)
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{
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effectPanelPrefabs[effect.name] = effect;
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}
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Debug.Log($"총 {panelPrefabs.Count}개의 패널이 로드됨.");
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}
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@ -52,6 +60,48 @@ public class PanelManager : MonoBehaviour
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return null;
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}
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#region 게임결과 이펙트 패널 관련
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public GameObject GetEffectPanel(string panelName)
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{
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if (effectPanelPrefabs.TryGetValue(panelName, out GameObject prefab))
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{
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return Instantiate(prefab, _canvas.transform);
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}
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else
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{
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Debug.LogError($"패널 '{panelName}'을 찾을 수 없습니다.");
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}
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return null;
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}
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public void OpenEffectPanel(Enums.GameResult gameResult)
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{
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switch (gameResult)
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{
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case Enums.GameResult.Win:
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if (_canvas != null)
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{
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var winEffectPanelObject = GetEffectPanel("Win Effect Panel");
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}
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break;
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case Enums.GameResult.Lose:
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if (_canvas != null)
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{
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var winEffectPanelObject = GetEffectPanel("Lose Effect Panel");
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}
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break;
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case Enums.GameResult.Draw:
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if (_canvas != null)
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{
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var winEffectPanelObject = GetEffectPanel("Draw Effect Panel");
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}
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break;
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}
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}
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#endregion
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public void OpenMainPanel()
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{
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